• The news

    I hate to break a long silence with an unhappy note, but here you have it:

    http://pc.ign.com/articles/947/947737p1.html?RSSwhen2009-01-23_103300&RSSid=947737

    Yes, the studio is closing and development on Flight Simulator 11 is being "indefinitely postponed'.

    I'm not sure what I'm going to do next, but I'm looking forward to figuring it out. 

    I know that this news will affect not just all of us here in ACES, but those in the Flight Simulator community - customers, 3rd-party developers, real-world pilots, etc.  My heart goes out to those who will be negatively impacted.

    Personally, I'm excited about exploring other options, but will be sad to no longer be working with these great folks every day.

    -Susan

  • Jagged edges in your needles?

    One issue that we've seen internally is that some of our needles sometimes appear jagged on our analog gauges.  If it's been a while since encountering this issue, we may not remember that gauge bitmaps need to be at least 4 pixels wide in order for the bilinear filtering (basically, antialiasing) to be applied properly.

    Hopefully we'll address this issue at a core level in a future version of Flight Simulator, but in the meantime, you should be able to simply widen your needles with a line of transparent pixels on each edge and the jagged edges will disappear in-game.

    I hope this helps some of you out there!

  • Too many generators?

    I just noticed today that our EH-101 has 3 generators (one for each engine), but we only have switches for turning two of them on and off... thus you can never turn off the third one, which means that as long as that third engine is running, the electrical systems in the cockpit keep running!

     To change the number of generators for an aircraft, you can use the engine_generator_map parameter in the [electrical] section of your aircraft.cfg.  For example, in the EH-101, this should be:

    engine_generator_map=1,1,0 

    This indicates that there should be a generator driven by engine one, a generator driven by engine 2, but no generator driven by engine 3.  Likewise, in a 4-engine aircraft, "0, 1, 0, 1" would indicate 2 generators attached to engines 2 and 4.

    Just thought I'd share in case it helps someone else!  This is documented in the SDK, but it's easy to miss and I thought the explanation was a little too brief.  :)

  • Walking around in FSX

    I like this video because it demonstrates what I expected to see in FS when I started using it years ago: the ability to walk around and into an airplane.  :)

    http://www.youtube.com/watch?v=ly0eo2cuT6g

  • Funny video

    At least, I thought it was pretty good.  ; )

    http://www.youtube.com/watch?v=8r2CIE-0rWk