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<?xml-stylesheet type="text/xsl" href="http://blogs.technet.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Blog du Tristank : Game Stuff</title><link>http://blogs.technet.com/tristank/archive/tags/Game+Stuff/default.aspx</link><description>Tags: Game Stuff</description><dc:language>en-AU</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>In The Company Of Heroes</title><link>http://blogs.technet.com/tristank/archive/2006/04/07/itsoftengreatworkinghere.aspx</link><pubDate>Fri, 07 Apr 2006 14:19:00 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:424597</guid><dc:creator>tristank</dc:creator><slash:comments>2</slash:comments><comments>http://blogs.technet.com/tristank/comments/424597.aspx</comments><wfw:commentRss>http://blogs.technet.com/tristank/commentrss.aspx?PostID=424597</wfw:commentRss><description>&lt;P&gt;My job supports my gaming habit. I got into the IT industry by playing games, and it's looking likely that I'll exit in much the same way! :) That said, it's great working in some small way with your childhood heroes, no matter how remote!&lt;/P&gt;
&lt;P&gt;To hear that Peter Molyneux's &lt;A href="http://www.majornelson.com/2006/04/06/welcome-lionhead-studios/"&gt;Lionhead studios is now part of Microsoft&lt;/A&gt; produced one of those "wow - so I actually&amp;nbsp;work with Peter Molyneux!" moments, and let's face it: we've all had those "wow so I actually work with &lt;A href="http://en.wikipedia.org/wiki/Peter_Molyneux"&gt;Peter Molyneux&lt;/A&gt;" moments before*. Bullfrog had the most amazing hit rate I've seen with their games, and I lapped them up years ago. Populous, Powermonger, Syndicate, Magic Carpet, Dungeon Keeper, Theme Park, Hi Octane (a very underappreciated title)...&lt;/P&gt;
&lt;P&gt;The one and only &lt;A href="http://en.wikipedia.org/wiki/Martin_Galway"&gt;Martin Galway&lt;/A&gt; crossed my path a little while back (another jaw-dropping "my god, you work here!?" moment) as well (he did the music for Parallax, Times of Lore, Ultima 7, and was involved with loads of other Origin games, which I also played to death as a wee kiddie).&lt;/P&gt;
&lt;P&gt;In other "real people, real news" items, &lt;A href="http://sandbox.zeroaffinity.com/"&gt;Dan's&lt;/A&gt; also joined the local support team (yaaay). He moves the mouse, reads, clicks and&amp;nbsp;types things faster than my brain can keep up. By way of trying to retain some degree of masculinity:&amp;nbsp;I'd probably smash him at Project Gotham Racing 3. &lt;/P&gt;
&lt;P&gt;Yes, that's a challenge, Dan. And to you, Galway and Molyneux, if you're racing types. Hey, how about a Hi-Octane for the 360, Peter?.&lt;/P&gt;&lt;img src="http://blogs.technet.com/aggbug.aspx?PostID=424597" width="1" height="1"&gt;</description><category domain="http://blogs.technet.com/tristank/archive/tags/Extra+Bits+Of+A+Personal+Nature/default.aspx">Extra Bits Of A Personal Nature</category><category domain="http://blogs.technet.com/tristank/archive/tags/Game+Stuff/default.aspx">Game Stuff</category></item></channel></rss>