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<?xml-stylesheet type="text/xsl" href="http://blogs.technet.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>FS2004:ACOF FAQ</title><link>http://blogs.technet.com/torgo3000/pages/418037.aspx</link><description>Here it is, my very first and very uninformed FAQ about Flight Simulator 2004. Eventually I'll get one going for FSX, but for now, I will answer Frequently (in this case, frequently is loosely defined, as in "once") Asked Questions about FS2004:ACOF.</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: FS2004:ACOF FAQ</title><link>http://blogs.technet.com/torgo3000/pages/418037.aspx#418201</link><pubDate>Fri, 27 Jan 2006 08:00:13 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:418201</guid><dc:creator>Christian Stock</dc:creator><description>Thanks for the info - much appriciated.&lt;br&gt;&lt;br&gt;Referring to the shader question - can we (or will we be able to) write our own shaders and use them as textures? - no offense taken if you cannot answer this :)&lt;br&gt;&lt;br&gt;Christian&lt;br&gt;</description></item><item><title>re: FS2004:ACOF FAQ</title><link>http://blogs.technet.com/torgo3000/pages/418037.aspx#418662</link><pubDate>Fri, 03 Feb 2006 01:27:36 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:418662</guid><dc:creator>torgo3000</dc:creator><description>I will get to that in the FSX FAQ.  ;)  You will have a lot of power.  An incredible amount of power within our new shader pipeline.  I can't promise that you will have that much power.</description></item><item><title>re: FS2004:ACOF FAQ</title><link>http://blogs.technet.com/torgo3000/pages/418037.aspx#418685</link><pubDate>Fri, 03 Feb 2006 14:33:47 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:418685</guid><dc:creator>Omykron</dc:creator><description>There is some kind of documentation exclusive to the .air file decoding and editing without the FSEdit?&lt;br/&gt;there are some tables that isn&amp;#180;t possible edit 'cuz there isn&amp;#180;t a logical description of as the change of parameters affects the performance of the aircraft.&lt;br/&gt;&lt;br/&gt;I am hopeful that the FSX is friendlier to the flight dynamic engineers of flight simulator.</description></item><item><title>re: FS2004:ACOF FAQ</title><link>http://blogs.technet.com/torgo3000/pages/418037.aspx#418766</link><pubDate>Sun, 05 Feb 2006 01:43:22 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:418766</guid><dc:creator>Christian Stock</dc:creator><description>Thanks again.&lt;br/&gt;&lt;br/&gt;About the effects, I have a long time problem. I've done some volcano eruption effects, but it seems that the distance cut-off is fixed to 5nm or so. Is there any way to change this (changing the effects.cfg in FS2002 didn't help)?&lt;br/&gt;&lt;br/&gt;Christian&lt;br/&gt;</description></item><item><title>re: FS2004:ACOF FAQ</title><link>http://blogs.technet.com/torgo3000/pages/418037.aspx#419105</link><pubDate>Thu, 09 Feb 2006 14:38:39 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:419105</guid><dc:creator>Bjorn Harlin</dc:creator><description>Will there be continued support for FS2002 style BGL:s - e.g. scasm compiled BGL:s ?&lt;br /&gt;&lt;br /&gt;Best,&lt;br /&gt;Bjorn</description></item><item><title>Re:"Can I make multiple lclookup tables and have different scenery locations call different lclookups?"</title><link>http://blogs.technet.com/torgo3000/pages/418037.aspx#419968</link><pubDate>Mon, 20 Feb 2006 10:07:52 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:419968</guid><dc:creator>Adrian Esdaile</dc:creator><description>Can I make multiple lclookup tables and have different scenery locations call different lclookups?&lt;br&gt;&lt;br&gt;That sums up my single disapointment with FS2004 - that I cannot make my home country of Australia look much different to SW USA. They use the same LC! I can make Australia look right, but then USA looks wrong, due to the single lclookup table. I would *love* customisable lclookup tables, or at least the provision to write custom ones.&lt;br&gt;&lt;br&gt;The same goes for Autogen - while possible to create custom autogen, AFAIK without custom lclookup it's not so useful. Also AFAIK the trees all come from one pallete that makes no allowance for eucalypts - which are extremely distinctive often unique to Australia.&lt;br&gt;&lt;br&gt;To me it all seems simple; hopefully it is! I don't necessarily *need* to have Australia perfect our of the box - there are plenty of avid 3rd party simmers willing to create the content, just as long as the ability to create the content without having to rely on hokey copy-and-overwrite-all-your-textures and make the rest of the world look silly schemes. We used to have to do that in FS4 (remember the Grand Canyon addon - looked great at the time, but needed a TSR colour-mangler to get it to work...) and I am getting tired of doing it...&lt;br&gt;</description></item><item><title>re: FS2004:ACOF FAQ</title><link>http://blogs.technet.com/torgo3000/pages/418037.aspx#419980</link><pubDate>Mon, 20 Feb 2006 13:12:30 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:419980</guid><dc:creator>Christian Stock</dc:creator><description>Adrian:&lt;br&gt;&lt;br&gt;&amp;gt;That sums up my single disapointment with FS2004 - that I cannot make my home country of Australia look much different to SW USA. They use the same LC!&lt;br&gt;&lt;br&gt;No, they don't and you CAN make them look different. The world in FS9 is divided into 10 different regions, and Australia uses a different region (and landclass set) than the US. I believe the SDKs describe this very well - in case of doubt read my TMF manual (search the file library at avsim.com for Christian Stock).&lt;br&gt;</description></item><item><title>re: FS2004:ACOF FAQ</title><link>http://blogs.technet.com/torgo3000/pages/418037.aspx#2009204</link><pubDate>Fri, 21 Sep 2007 18:15:16 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:2009204</guid><dc:creator>C R Lane</dc:creator><description>&lt;p&gt;Is it possible to capture all or most, of the instrumentation data values form an on-going flight. Simular to the flight recorder file *.FSR but which is devotesd to data values and not video playback. The 45 data elements in the FSR visle is insufficient.&lt;/p&gt;
&lt;p&gt;Thank you for any information you can give me.&lt;/p&gt;
&lt;p&gt; C R (Bud) Lane&lt;/p&gt;
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