<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://blogs.technet.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Attach point .XML in .X files.</title><link>http://blogs.technet.com/torgo3000/pages/414433.aspx</link><description>So we recently became aware of an issue that was preventing people from creating attach points in programs other than Gmax. We are encoding the XML blob used for attach points into a binary in the .X file, which makes it very difficult for people to decipher.</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Attach point .XML in .X files.</title><link>http://blogs.technet.com/torgo3000/pages/414433.aspx#631120</link><pubDate>Thu, 08 Feb 2007 20:56:32 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:631120</guid><dc:creator>BrianS</dc:creator><description>&lt;p&gt;This is very helpful, although I am having issues getting it to work. My objective is to attach a landing light effect (fx_landing.fx) to a poly (named c_gear_landlite) in FSDS3. The model is saved as an .x file and then dragged onto MakeMDL.exe to create a new .mdl file. Here is the code as I've adjusted it, any suggestions would be appreciated.&lt;/p&gt;
&lt;p&gt;&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;ISO-8859-1&amp;quot; ?&amp;gt; &lt;/p&gt;
&lt;p&gt; &amp;nbsp;&amp;lt;FSMakeMdlData version=&amp;quot;9.0&amp;quot;&amp;gt; &lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp;&amp;lt;Attachpoint name=&amp;quot;attachpt_fx_landing_fx&amp;quot;&amp;gt;&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;lt;c_gear_landlite&amp;gt; &lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;lt;Effect effectName=&amp;quot;fx_landing&amp;quot; effectParams=&amp;quot;&amp;amp;gt;K:LANDING_GEAR_TOGGLE&amp;quot;/&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;lt;/c_gear_landlite&amp;gt; &lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp;&amp;lt;/Attachpoint&amp;gt; &lt;/p&gt;
&lt;p&gt; &amp;nbsp;&amp;lt;/FSMakeMdlData&amp;gt;&lt;/p&gt;
</description></item><item><title>re: Attach point .XML in .X files.</title><link>http://blogs.technet.com/torgo3000/pages/414433.aspx#700305</link><pubDate>Mon, 19 Mar 2007 14:34:16 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:700305</guid><dc:creator>Weescotty</dc:creator><description>&lt;p&gt;Very helpful but have a few questions -&lt;/p&gt;
&lt;p&gt;1) &amp;lt;AttachedObject&amp;gt; Leave as is, or the actual name of the object say in FSDS?&lt;/p&gt;
&lt;p&gt;2) PartData block - Right at the start of it where does the 233; come from? (I understand the rest)&lt;/p&gt;
&lt;p&gt;3) effectParams - can we use a: varibles i.e &lt;/p&gt;
&lt;p&gt;effectParams=&amp;quot;(A: LIGHT_NAV, bool)0 &amp;amp;gt;&amp;quot;&lt;/p&gt;
&lt;p&gt;Basically want to use this method to attach fx_nav lights to folding wings.&lt;/p&gt;
&lt;p&gt;Thanks&lt;/p&gt;
</description></item><item><title>re: Attach point .XML in .X files.</title><link>http://blogs.technet.com/torgo3000/pages/414433.aspx#2093692</link><pubDate>Tue, 02 Oct 2007 19:12:25 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:2093692</guid><dc:creator>Felix Rodriguez</dc:creator><description>&lt;p&gt;Does this change for the FS-X x file format?&lt;/p&gt;
</description></item></channel></rss>