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September 2007 - Posts

Performance Art 4: Always use a texture and bones ain't free.

For this issue of the ever-continuing "Performance Art" series, I'll talk a little about flat-shaded or colored polygons and the use (or overuse) of bones in a model. Always use a texture: In the past, when the memory on graphics cards was very small,
Posted by torgo3000 | 4 Comments
 
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