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Why must you have all the settings maxed?

So I got this comment from my FSX FAQ about why you can't turn all the sliders up:

"It really bothers me to see MS design a game for hardware two years out. I want to play the game today (when I bought and PAID for it), not two years from now.

Do users complain that with their latest hardware that FS2004 runs too smoothly, frame rates are too fast and and it just looks too good?

You don't see console game designers selling games for the next generation of consoles and when the performance stinks telling the users "Just wait for the next console and it will look great"."

And this is something that's currently all over the Amazon.com reviews of the product and I think it's going to be something that is all over PC games in general over the next few years.  And here's my response:

YOU CAN PLAY THE GAME TODAY ON YOUR CURRENT HARDWARE!  IN FACT, YOU CAN PLAY THE GAME ON YOUR CURRENT FIXED FUNCTION PIPELINE 32 MEG GRAPHICS CARD HARDWARE!  Sorry to yell, but this just drives me crazy.  Your hardware determines what kind of experience you have, but the game will play smoothly on a variety of machines all the way from the low end to the high end.  We do tons of performance testing to ensure that is the case.  Heck, I couldn't turn up all the sliders on Half-Life 2, but I still got an amazingly fun and beautiful experience.

Okay, so you can't turn up all the settings on everything and expect to get perfect performance.  But we do that for a reason, because 2 years after every game released this year is in the trash, Flight Simulator X will still be on many, many people's hard drives and will be used often.  Additionally, Flight Simulator is a huge product with a huge number of possible settings (just wade through our dialogs for a while and you'll see).  If you like weather and water, you can make those look amazing.  If you like lots of trees and buildings, you can turn up the autogen.  If you like a dynamic living world, you can turn on all the road, water and airport traffic.  Or you can do what I do, turn on a little bit of everything.  On my dual core Athlon x64 4200, Geforce 6800, 2 gig of ram machine,  I can get an amazingly beautiful flying experience.  I can turn up the autogen about halfway, turn up all the effects settings and bloom and glint, have a small amount of moving traffic and still get smooth flying.  And I also know that when I get Vista with a new DX10 card, I will likely be able to turn things up even higher and still get great performance (provided all the promises are true).

Part of the success of our franchise is because we don't cap everything at exactly what the current top of the line hardware can handle. As hardware gets better and better, so does our product. Because we have such a long shelf-life, there would be nothing discoverable for users if we capped everything to current hardware standards.

So my question to you:

Would you rather we capped the experience just so you can turn up all the sliders on current hardware?

I guess if we did that, then we could just release a new version every time there's a hardware upgrade and we wouldn't even have to do any work.  We could just make the sliders go higher each time...

Yeah, but these go to 11.

Published Saturday, October 21, 2006 12:20 AM by torgo3000

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Saturday, October 21, 2006 12:29 PM by Tufnel

# re: Why must you have all the settings maxed?

I want to thank the developers for FSX. Most hardcore gamers will know ( at least gamers that have been playing games since DOOM1 ) That PC games such as FS, and any FPS, are on the Bleeding edge, and require the latest Hardware available.

I accept this. My PC was out of date 6 months after I made it.

BTW I am running FSX on a P4 3.2, 1gig of ram, and a AGP 5900XT, and I am getting 24fps constant. I have uninstalled FS9.

Keep up the exellent work mate.

Saturday, October 21, 2006 12:40 PM by David Eckert

# re: Why must you have all the settings maxed?

Maybe we want all sliders maxed to fly in an environment that is "as real as it gets". Maybe we want to get the full experience we paid for. MS FS is the only sim that I know that subscribes to this philosophy. Since most others are combat related, performance is a must.

I'm sorry but a 2.4GHz P4, 1GB ram, 256MB Nvidia video card PC should get better than 10 FPS (2.2 if I turn on Shader to see the glass on the airplanes) with sliders set to mid left. This is over open water, fair skies.

Flightsim users are not like other gamers (most don't even call it a game). We don't need to all complete a mission on a fixed path and kill the enemy. Since it's global and open, we have lots to do with the game. (And yes, thank you for that). We're not limited to a set path.

With freeware and payware add-ons we can expand our experience for years. With literally a world of scenery that MS provides we can almost go anywhere in the world.

But yeah, I admit having to dumb down the game to get decent performance bugs the heck out of me. But I'm not naive enough to expect that the latest version should run as "smooth" as the old one. I know it's trade off and if I want performance I need better hardware. But just don't tell me that to get the best I have to wait two more years because the hardware/software to run it well is not available yet.

Saturday, October 21, 2006 3:03 PM by zzz

# re: Why must you have all the settings maxed?

Or you could have tried to predict that some vocal people who like turn the stuff to max are going to whine, this has happened to many titles in the past so it's not exactly anything new.

A more reasonable thing to do if you want to give the ability to go higher than your hardware can handle is to somehow tier the settings eg. a check box "override" needs to be clicked to allow adjusting the settings past what the detection mechanism for suitable settings has found optimal.

And if there is a setting that causes big increase in video memory usage, users often just max it out along with other settings without knowing that they could probably have decent perf if they just didn't touch this particular setting.

One example is Battlefield 1942. It was not at all obvious how much video memory was used with each texture detail setting, only experimentation told that you could adjust everything to max except texture detail if you only had x MB of mem.

Saturday, October 21, 2006 4:19 PM by Matthieu Laban

# re: Why must you have all the settings maxed?

Hey,

Thanks for posting this message, I hope it'll calm down some of the angry ppl out there :)

I guess there is an explanation in your code or something... but I think the reason users are frustrated is because with the same level of detail as FS2004, they can't get the same experience in FSX. Probably because some of the new features are activated by default (bumpmap on aircraft and such...) or set to higher values (autogen object count...)

My biggest concern is about Autogen. Without it, and some tuned settings, I get 60fps. When I set it to very sparse, I get a drop to 20-24. (Far away from any dense airport/city)

I understand that there is a lot of stuff to draw since you cranked up the default numbers. But why not allowing a little more granularity in some of the settings that have the biggest performance hit? (I mean in the game, not in a hidden fsx.cfg setting ;-))

Don't get me wrong, this comment is not a criticism, just a thought :)

I love the work you guys did on FS and I'm really looking forward to my next computer upgrade with an awesome DX10 card so I can crank up the sliders a bit ;-)

Matt

Saturday, October 21, 2006 4:46 PM by Bob Bernstein

# re: Why must you have all the settings maxed?

I think the major problems are voiced by folks that have just invested in today's top of the line hardware.

Those folks feel like if they can't put sliders full right than no one can.

If no one can, then the advertised functions of the product cannot be realized.

Thus the rub.

Bob

Saturday, October 21, 2006 6:21 PM by Matt

# re: Why must you have all the settings maxed?

This has always been an issue with new FS releases.  I think the gap between the "average" computer system and what's required to get a decent flying experience out of FSX is just a little bit greater than it has been with past releases.  

All the whinners will be happy in 12-18 months when they get a new computer :)

Matt

Sunday, October 22, 2006 6:57 PM by David Voogd

# re: Why must you have all the settings maxed?

I think the problem is it can be hard to run FSX with the settings minimized, even on my system that is only 1 year old, and I spent quite a bit on it when I bought it then.

With the various reduced res textures and other tweaks I can now run FSX fairly well as long as I stay away from the big cities (which I generally do anyways). The only other problem is the absolutely dismal quality of water data in Canada, but hopefully Ultimate Terrain will be patched for FSX soon and all will be well.

FSX has a lot of promise, and a lot of great new features. The aircraft look fantastic with the new shader technology. Flight dynamics are fantastic now. I love the missions, the automated logbook, and the new interface. The weather dynamics are well improved now too (I had one heck of a bumpy ride through the mountains in a DC-3 today!).

I'll totally agree that there is way too much whining, and the problems are greatly exaggerated, but I'd also say that more could have been done for users with lower end systems (low res texture sets perhaps?).

Either way a year from now I'm sure all the complaints will be done with, much like it was with FS2004.

Wednesday, October 25, 2006 10:18 AM by Got

# re: Why must you have all the settings maxed?

The real problem is that when you try to make the game look just as good as fs2004 it becomes unplayable (at least on my machine). Just to get it playable I have to disable so much, that in the end, fs2004 with all it's add-ons, provides a richer experience than FSX in it's current state.

Wednesday, October 25, 2006 7:01 PM by Torsten Behrens

# re: Why must you have all the settings maxed?

I wholeheartedly agree with your post. Please keep making new flight sims for next generation hardware!

However, I think the real reason that people are angry is that they cannot run FSX with the same sort of settings and/or environment that they could run FS9. That's what they are comparing it with.

For example, I can run FS9 with almost all sliders maxed (except ground scenery shadows and 3d clouds) with an amazingly complex AI traffic file (more than a thousand airlines plus cargo plus military planes plus GA) on my Core 2 Duo with >30 frames at London Heathrow airport. I can't do that with FSX. There, I get 20 FPS with the default traffic and minimal autogen. I suppose the same would be true with detailed add-on airports instead of super-detailed AI for example.

This means that people have to make a conscious decision between the advantages of the new version and the performance of the old version.

Most people don't like to be forced to make that kind of decision.

You don't really have to make that decision with any other kind of game, partly because other games are not as much a open and extensible platform  as FS is. So actually this is just a symptom of a big advantage of FS but most people don't really care or understand (or care to understand ;).

One simple trick that would perhaps help is to hide the high quality settings in FSX.cfg and not make them accessible through the visual configuration until a patch maybe 2 years after release. That way only those who care can access them, leaving everyone else more happy. ;) Those who don't know any better can turn the volume up to 11 on the pretty slider, even though it's really only a 6. ;)

By the way, thanks for FSX! I really do enjoy it but I certainly hope for a patch that makes proper use of multiple cores but doesn't require Windows Vista! It's a shame to see almost 50% of the CPU time wasted, especially with such a CPU intensive application...

Monday, October 30, 2006 7:58 AM by Flying-Extreme2006

# re: Why must you have all the settings maxed?

One piece of advise for people who wants to purchase this game...

Download it from the web & try it ,if it is runing OK then buy the original copy else remove it completely from you PC (I did the same & I purchased the original now)

Note: I am totly againest piracy but the DEMO really sucks....

Have a nice day...

Tuesday, October 31, 2006 7:35 AM by Haldir

# re: Why must you have all the settings maxed?

Old time FS users look at any new release with equal portions of excitement and loathing. Loathing for the money they know they will need to spend to get anything approximating decent performance out of it.

It's been said that the performance drop between FSX and FS9 is greater than between any other two versions, and this is absolutely true. Partly due to utterly frame sucking autogen, and partly due to the speedbump in moore's law that has been imposed by the advent of dual and quad core systems. I know it's very difficult to program a thread dependent game like a flight sim for these systems, but they ARE the future, and ACES would be wise to revisit this decision soon, and most importantly patch the current version to take advantage of multiple cpus. Want to end the whining? Give people the real possibility of 30 fps, while maintaining visuals at least a small margin above FS9's.

Multi processor systems have been until now a 3d/server domain, but once accepted by the mainstream, as they have been, they will become the standard. Code for it, hard or not, you don't have much choice.

Two things that need to be changed for future releases:

1. In your print advertising, which is geared towards attracting new buyers (the enthusiasts get their info from other channels) MS needs to start being brutally honest about system specs. It's not enough to say "actual game screenshot". You need to specify either "actual game screenshot, taken 1 year from today on hardware which does not yet exist" or "at 3fps on current hardware".

2. The issue of framerate is more important in a flight sim than in any other kind of game in my opinion. The nuances and fluidity of the flight model and many other facets of the game are entirely framerate dependent. You simply can't get a decent level of immersion at less than 30 fps. It's all well and good for bush fliers to trundle around at 15 fps, for the most part they don't care about framerate while flying something as stable as a brick at 100 knots. This kind of performance is totally unacceptable for those who like to fly helos, airliners, or military aircraft, where the slightest control movements need to produce an immediate and fluid visible result. High framerates are the feedback that makes this possible given the lack of physical sensations.

All that said, I love FSX. My new system arrives in a week, as it has a few weeks after every FS release. :)

Wednesday, November 01, 2006 10:19 PM by EL7

# re: Why must you have all the settings maxed?

I check many web sites to tweak my FSX on my 6-months old gear (P3.2,1Gram,N6800GT) but haven't found the right recipie yet. I noticed that until I get to about 3,000 feet and above, FSX just keeps reading stuff on my hard-drive, it just doesn't stop turning the HD. It is my install, settings or FSX design?  I hate it when it does that because the FPS goes from 15 fps to 4 or 5fps.

Also, before investing my hard earned money in an extra 1G of RAM, I wanted to know if it's worth while or just wasted pesos...  Should I invest more on a higher-end video card like a n7900GT?

FSX is indeed a very promising software but it's a shame that it's pratically unplayable on brand new machines. No wonder MS is getting bad press related to its greedy power requirements.

Thursday, November 02, 2006 3:34 PM by torgo3000

# re: Why must you have all the settings maxed?

What are your settings?  Where are you flying?  You should be getting a reasonable experience unless you are turning everything up really high.  I've found on my similar setup that I can run almost everything maxed with autogen turned low and traffic turned low and get 15-20fps most everywhere.  The autogen and traffic are killers because we weren't able to take advantage of instancing on DX9 (thanks fixed-function pipeline).  We're currently looking at this.

Thursday, November 02, 2006 11:34 PM by Gene

# re: Why must you have all the settings maxed?

Because I went out and bought a new machine that was supposed to run it.. I don't care about having the sliders all the way up, I just want consistency when I go to use the game.

The autogen is terrible, renaming the Default.XML file was by far one of the best tweaks out there!! Did anyone even look at how FS2004 ultimately played out?

As for the Sahara desert textures, did anyone even go an look to see what the real world looked like? But, that is why we have products like UT and GE Pro..

Friday, November 03, 2006 2:29 AM by Jarn

# re: Why must you have all the settings maxed?

> Yeah, but these go to 11

 Spinal Tap! You make sense AND you're funny. :D

Saturday, November 04, 2006 4:59 PM by Peter Hack

# re: Why must you have all the settings maxed?

My Radeon x600 suggests that I'm not able to run FSX and so with approximately a year or so before the dust settles and we find out an optimum system which can host FSX I can afford to upgrade my video card and enjoy FS9 for a good while longer than I thought. I could justify getting another video card and getting my moneysworth out of it before making my next big leap. We're in the land of limbo just now with DX10 and Vista waiting stage left to make their bow. It must be hard selling PCs to Flightsim nuts just now, we don't know what we need!!

Saturday, November 04, 2006 6:50 PM by EL7

# re: Why must you have all the settings maxed?

It works better when turning down the Autogen, I do get more FPS but FSX still goes to the HD non-stop. Will adding 1GB of ram do the trick or there are some other non-documented tweaking in the FSX.cfg file?

Wednesday, November 08, 2006 6:19 AM by Simon Longstaff

# re: Why must you have all the settings maxed?

I agree that the people at ACES are making a fair point in the quoted blog. My own experience, so far, has been pretty good. It's true that I cannot turn up all the sliders to 'max'. However, I have to confess that the ability to do so, at some time in the future, is something that I am really looking forward to. That is, I am happily anticipating the discovery of new dimensions to the FSX experience. Part of this experience will be the arrival of Koorby and Co's rendition of Australia. However, I can already 'feel' aspects of flight in FSX that I have never noticed in FS9. Perhaps it has been a lack of attention on my part in the past. But with FSX, I now notice the effect of a strong wind on my starboard beam. The drift to larboard is tangible. Mixture controls are far more important at altitude ... and so on. I reckon that the people at Microsoft are right to let the experience of the program grow - especially when the core offers such a solid experience.

Simon Longstaff (YSSY)

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