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The Make Art Button

So apparently, the Game Developers Conference in San Jose thought my idea for a presentation called "The Make Art Button: batches, actions and scripts", would be interesting.  I tend to agree with them, but I may be just a little bit biased.  So now I actually have to prepare a presentation and speak at the conference.  Aside from the completely unsexy nature of my topic (I mean, are they really going to come see me talk about a bunch of ways to make your art pipeline twice as fast when they can see Will Wright talk about the new developments in Spore), I think it should be pretty fun.  Maybe I can get some more artists using Maxscript (or Mel Script) and Photoshop actions, rather than developing serious carpal-tunnel syndrome (now if only we could automate Painfully Slow Manualgen.  And yes, we do actually use that tool in house, and yes, we do have a budget set aside for a yearly wrist fatigue retreat.)  So I guess this is just another stop along the way in my own personal crusade to bring artists into the 20th century.

Published Monday, October 10, 2005 7:04 PM by torgo3000

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Wednesday, October 12, 2005 10:55 PM by OwenHewitt

# re: The Make Art Button

LOL ... Game Developers Conference ... Don't tell Hal. Haven't you seen that he comments: "...my responses have softened over the years, from 'It's NOT a game!' to 'It's not just a game!', to 'It's not strictly a game, unless of course you want it to be.'"

Good luck with the presentation ... sounds like it would be quite interesting indeed. I too wish there were some things that could be automated when designing aircraft, but then again, that'd take some of the fun out of it, right?? :-)

Owen

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