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<?xml-stylesheet type="text/xsl" href="http://blogs.technet.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx</link><description>The March DirectX SDK includes an updated build of Direct2D. Note that this build of Direct2D runs on both Windows 7 and Windows Vista . http://msdn.microsoft.com/directx After the Windows 7 Beta release, we received some customer feedback, and made a</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3217625</link><pubDate>Wed, 25 Mar 2009 02:27:53 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3217625</guid><dc:creator>xyz</dc:creator><description>&lt;p&gt;Any chance for supporting D2D on XP? Please?&lt;/p&gt;
</description></item><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3217638</link><pubDate>Wed, 25 Mar 2009 03:16:21 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3217638</guid><dc:creator>Thomas.Olsen</dc:creator><description>&lt;p&gt;@xyz: &amp;quot;Any chance for supporting D2D on XP? Please?&amp;quot;&lt;/p&gt;
&lt;p&gt;No decision has been made on XP yet. We're entirely focused on Windows 7 right now. Vista support was announced a while back at PDC.&lt;/p&gt;
</description></item><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3217937</link><pubDate>Wed, 25 Mar 2009 17:17:20 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3217937</guid><dc:creator>Dave</dc:creator><description>&lt;p&gt;Thanks for getting Vista.&lt;/p&gt;
&lt;p&gt;A second vote for adding in XP.&lt;/p&gt;
</description></item><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3218845</link><pubDate>Fri, 27 Mar 2009 07:35:37 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3218845</guid><dc:creator>scru</dc:creator><description>&lt;p&gt;When you say Direct2d now works on Vista, does that include DirectWrite? Thanks!&lt;/p&gt;
</description></item><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3219052</link><pubDate>Fri, 27 Mar 2009 18:28:47 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3219052</guid><dc:creator>genifycom</dc:creator><description>&lt;p&gt;Vista Ultimate x64. Visual Studio 2008 SP1, March DirectX SDK.&lt;/p&gt;
&lt;p&gt;Extrusion and SciFiText work perfectly but DxgiSample does not.&lt;/p&gt;
&lt;p&gt;_com_error at memory location 0x003deebc&lt;/p&gt;
</description></item><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3219055</link><pubDate>Fri, 27 Mar 2009 18:31:58 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3219055</guid><dc:creator>genifycom</dc:creator><description>&lt;p&gt;Vista Ultimate x64. Visual Studio 2008 SP1, March 2009 DirectX SDK.&lt;/p&gt;
&lt;p&gt;Extrusion and SciFiText work perfectly but DxgiSample does not.&lt;/p&gt;
&lt;p&gt;_com_error at memory location 0x003deebc&lt;/p&gt;
&lt;p&gt;Thanks&lt;/p&gt;
</description></item><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3221267</link><pubDate>Thu, 02 Apr 2009 01:01:36 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3221267</guid><dc:creator>Thomas.Olsen</dc:creator><description>&lt;P&gt;&lt;STRONG&gt;@genifycom: "Vista Ultimate x64. Visual Studio 2008 SP1, March 2009 DirectX SDK. Extrusion and SciFiText work perfectly but DxgiSample does not. _com_error at memory location 0x003deebc. Thanks"&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;I tried this scenario, and we're not seeing a failure. We did fix some bugs in the Beta SDK sample of DxgiSample, though. Are you building the Beta sample? If so, please get updated source files at the following location, and rebuild:&lt;/P&gt;
&lt;P&gt;&lt;A href="http://blogs.technet.com/thomasolsen/attachment/3217540.ashx" rel=nofollow target=_new&gt;http://blogs.technet.com/thomasolsen/attachment/3217540.ashx&lt;/A&gt;&lt;/P&gt;</description></item><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3224382</link><pubDate>Thu, 09 Apr 2009 12:37:57 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3224382</guid><dc:creator>Thomas Schmidt</dc:creator><description>&lt;p&gt;Is support or a Connect feedback site available? I can't get RenderTarget-&amp;gt;FillMesh() to run in a very simple test.&lt;/p&gt;
&lt;p&gt;Thomas&lt;/p&gt;
</description></item><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3224568</link><pubDate>Thu, 09 Apr 2009 19:40:02 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3224568</guid><dc:creator>Promit Roy</dc:creator><description>&lt;p&gt;Is there any particular license on the sample code? I'd like to port it over to SlimDX, but we publish everything under the MIT license and I don't want to run into trouble there.&lt;/p&gt;
</description></item><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3225139</link><pubDate>Fri, 10 Apr 2009 21:42:00 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3225139</guid><dc:creator>Brian Corcoran</dc:creator><description>&lt;p&gt;When we will there be some kind of forum support? &amp;nbsp;I've got a variety of questions I'd like to get answered about the behavior of the current runtime/sdk. &amp;nbsp;Thanks,&lt;/p&gt;
&lt;p&gt;Brian&lt;/p&gt;
</description></item><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3227995</link><pubDate>Mon, 20 Apr 2009 04:56:47 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3227995</guid><dc:creator>Thomas.Olsen</dc:creator><description>&lt;p&gt;&lt;b&gt;@Thomas: "Is support or a Connect feedback site available? I can't get RenderTarget-&amp;gt;FillMesh() to run in a very simple test."&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;If you provide me a snippet of source code that illustrates how you're using FillMesh, we'll take a look. Thanks.&lt;/p&gt;</description></item><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3227996</link><pubDate>Mon, 20 Apr 2009 04:57:40 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3227996</guid><dc:creator>Thomas.Olsen</dc:creator><description>&lt;p&gt;&lt;b&gt;@Promit: "Is there any particular license on the sample code? I'd like to port it over to SlimDX, but we publish everything under the MIT license and I don't want to run into trouble there."&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;That's a question for the lawyers, and I'm not a lawyer. ;-p But I will pose the question, and see what they say. &lt;/p&gt;</description></item><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3227997</link><pubDate>Mon, 20 Apr 2009 05:00:05 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3227997</guid><dc:creator>Thomas.Olsen</dc:creator><description>&lt;p&gt;&lt;b&gt;@Brian: "When we will there be some kind of forum support? &amp;nbsp;I've got a variety of questions I'd like to get answered about the behavior of the current runtime/sdk. &amp;nbsp;Thanks, Brian"&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Given that this is still a prelease product, we don't have a forum set up yet. But I would be happy to answer any questions that you have about the behavior of the runtime/sdk. Please feel free to contact me.&lt;/p&gt;</description></item><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3240071</link><pubDate>Wed, 13 May 2009 06:25:45 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3240071</guid><dc:creator>Eugene Zolotko</dc:creator><description>&lt;p&gt;Another vote for making it work on XP. Will be _really_ useful.&lt;/p&gt;
</description></item><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3245539</link><pubDate>Tue, 26 May 2009 07:07:33 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3245539</guid><dc:creator>anonymous</dc:creator><description>&lt;p&gt;When will be the RUNTIME be available on Vista rather than the SDK?&lt;/p&gt;
</description></item><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3263058</link><pubDate>Sun, 12 Jul 2009 10:14:51 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3263058</guid><dc:creator>Chris K</dc:creator><description>&lt;p&gt;For a full-screen 2D-only application (e.g. a visualizer) what is the recommended method to avoid tearing? In other words, what is the Direct2D equivalent of full-screen Exclusive mode and page-flipping in DirectDraw? I tried the examples but didn't find this case.&lt;/p&gt;
&lt;p&gt;-chris&lt;/p&gt;
</description></item><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3268048</link><pubDate>Sat, 25 Jul 2009 17:11:39 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3268048</guid><dc:creator>Joyeer</dc:creator><description>&lt;p&gt;I hope it will be support Direct2D &amp;nbsp;run on XP&lt;/p&gt;
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