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<?xml-stylesheet type="text/xsl" href="http://blogs.technet.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>ILM Tricks: ILM FFL Specification (part 1)</title><link>http://blogs.technet.com/shawnrab/archive/2008/08/14/ilm-tricks-ilm-ffl-specification.aspx</link><description>Hello Everyone! On my last post I proposed we use Identity Lifecycle Manager 2007 with Feature Pack 1 as a Fantasy Football engine. This post will serve as part 1 for the initial specification for the engine. Thoughts are not in any particular order.</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator></channel></rss>