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<?xml-stylesheet type="text/xsl" href="http://blogs.technet.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Phil's Comments</title><link>http://blogs.technet.com/p-12c_pilot/archive/2007/02/22/phil-s-comments.aspx</link><description>I want to thank Phil for posting in public forums and interacting with the community with answers to questions. I think it's great. I'm also going to go out a limb a tiny bit (as I occasionally do) and comment on the target to increase perf by 20% with</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Phil's Comments</title><link>http://blogs.technet.com/p-12c_pilot/archive/2007/02/22/phil-s-comments.aspx#660423</link><pubDate>Sat, 24 Feb 2007 00:23:51 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:660423</guid><dc:creator>jonpatch</dc:creator><description>&lt;p&gt;Thanks Paul for the tidbit: I presume that this will be true for DX9 systems on both XP and Vista.&lt;/p&gt;
</description></item><item><title>re: Phil's Comments</title><link>http://blogs.technet.com/p-12c_pilot/archive/2007/02/22/phil-s-comments.aspx#660605</link><pubDate>Sat, 24 Feb 2007 04:58:18 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:660605</guid><dc:creator>P-12C</dc:creator><description>&lt;p&gt;Yeah I would think so.&lt;/p&gt;
</description></item><item><title>re: Phil's Comments</title><link>http://blogs.technet.com/p-12c_pilot/archive/2007/02/22/phil-s-comments.aspx#662151</link><pubDate>Mon, 26 Feb 2007 00:08:56 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:662151</guid><dc:creator>beemer</dc:creator><description>&lt;p&gt;Paul congrads on the farm. &amp;nbsp;Sounds like you have created a country setting for a life of arcadian contentment.&lt;/p&gt;
&lt;p&gt;I have a question. Does Directx10 render something like 1000 objects as one object, as opposed to a one-to-one rendering ratio for FS2004? &amp;nbsp;I'm probably not expressing myself correctly in tech terms. But I'm thinking, if rendering is a lot more efficient with DX10, then we'll be able to bring a lot more objects (autogen, aircraft, cars, etc.) into the sim with good frame rates, especially using higher end pc's.&lt;/p&gt;
&lt;p&gt;Regards,&lt;/p&gt;
&lt;p&gt;Eddie&lt;/p&gt;
</description></item><item><title>re: Phil's Comments</title><link>http://blogs.technet.com/p-12c_pilot/archive/2007/02/22/phil-s-comments.aspx#664959</link><pubDate>Wed, 28 Feb 2007 04:10:51 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:664959</guid><dc:creator>P-12C</dc:creator><description>&lt;p&gt;Phil would be the one to ask regarding DX10 tech as I really don't know.&lt;/p&gt;
</description></item><item><title>re: Phil's Comments</title><link>http://blogs.technet.com/p-12c_pilot/archive/2007/02/22/phil-s-comments.aspx#666442</link><pubDate>Thu, 01 Mar 2007 11:59:11 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:666442</guid><dc:creator>marcin</dc:creator><description>&lt;p&gt;any news more about upcoming SP1 ?? &lt;/p&gt;
&lt;p&gt;brds&lt;/p&gt;
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