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<?xml-stylesheet type="text/xsl" href="http://blogs.technet.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Mission Building Tips Article</title><link>http://blogs.technet.com/p-12c_pilot/archive/2006/12/28/mission-building-tips-article.aspx</link><description>After a bit of wrestling, I think this is now the correct link to get to the article in question... Considering this article will likely end up on fsinsider, please don't re-post it, but feel free to link to it if you find it useful. http://blogs.technet.com/p-12c_pilot/articles/572336.asp</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Mission Building Tips Article</title><link>http://blogs.technet.com/p-12c_pilot/archive/2006/12/28/mission-building-tips-article.aspx#572458</link><pubDate>Fri, 29 Dec 2006 04:58:33 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:572458</guid><dc:creator>archtx</dc:creator><description>&lt;p&gt;Great info!&lt;/p&gt;
&lt;p&gt;I do find myself in the awkward position of disagreeing with one bit of info. I believe a one-shot proximity trigger WILL give you an on enter action as well as an on exit action. I used that with my first mission (Argentine Ski Trip).&lt;/p&gt;
</description></item><item><title>re: Mission Building Tips Article</title><link>http://blogs.technet.com/p-12c_pilot/archive/2006/12/28/mission-building-tips-article.aspx#572493</link><pubDate>Fri, 29 Dec 2006 05:55:37 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:572493</guid><dc:creator>P-12C</dc:creator><description>&lt;p&gt;Well if it works for you, I won't argue, but it's not supposed to :)&lt;/p&gt;
</description></item><item><title>re: Mission Building Tips Article</title><link>http://blogs.technet.com/p-12c_pilot/archive/2006/12/28/mission-building-tips-article.aspx#574785</link><pubDate>Sun, 31 Dec 2006 01:12:12 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:574785</guid><dc:creator>Francois_Dumas</dc:creator><description>&lt;p&gt;Good stuff Paul.... Nina asks what the heck I am reading in bed every night....&lt;/p&gt;
</description></item><item><title>re: Mission Building Tips Article</title><link>http://blogs.technet.com/p-12c_pilot/archive/2006/12/28/mission-building-tips-article.aspx#575209</link><pubDate>Sun, 31 Dec 2006 05:07:28 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:575209</guid><dc:creator>P-12C</dc:creator><description>&lt;p&gt;Francois,&lt;/p&gt;
&lt;p&gt;Thanks I'm sure you don't spend too much time here as there is so much else to read and do.&lt;/p&gt;
&lt;p&gt;Sorry you didn't re-post whatever your comments were on the subject of combat. Maybe it was similar to other comments already there...&lt;/p&gt;
</description></item><item><title>re: Mission Building Tips Article</title><link>http://blogs.technet.com/p-12c_pilot/archive/2006/12/28/mission-building-tips-article.aspx#575263</link><pubDate>Sun, 31 Dec 2006 07:16:32 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:575263</guid><dc:creator>archtx</dc:creator><description>&lt;p&gt;Paul:&lt;/p&gt;
&lt;p&gt;Another item I am curious about. Can you explain the difference between &amp;quot;failed&amp;quot; and &amp;quot;failing&amp;quot; in a failure action? I assume &amp;quot;Failing&amp;quot; is a gradual failure, but no idea of the mechanics of it.&lt;/p&gt;
</description></item><item><title>re: Mission Building Tips Article</title><link>http://blogs.technet.com/p-12c_pilot/archive/2006/12/28/mission-building-tips-article.aspx#575351</link><pubDate>Sun, 31 Dec 2006 12:24:59 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:575351</guid><dc:creator>Francois_Dumas</dc:creator><description>&lt;p&gt;Oops. I forgot Paul... actually it was not quite the same..... I'll put it in an email to you.... typing on-lkine often 'gets' to me :-)&lt;/p&gt;
&lt;p&gt;F.&lt;/p&gt;
</description></item><item><title>re: Mission Building Tips Article</title><link>http://blogs.technet.com/p-12c_pilot/archive/2006/12/28/mission-building-tips-article.aspx#575841</link><pubDate>Sun, 31 Dec 2006 21:56:29 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:575841</guid><dc:creator>P-12C</dc:creator><description>&lt;p&gt;Archtx, I think the failing parameter is another one of those that was working at one time and then was abandoned but not removed from the tool.&lt;/p&gt;
&lt;p&gt;To get something partially failed it's easy to just set the health % and have multiple failure actions to ratchet it down (so to speak). I did this in the amazon mission by reducing health of the engine first and then causing a catastrophic failure.&lt;/p&gt;
&lt;p&gt;Of course some things like radios are not conducive to partial failures...&lt;/p&gt;
</description></item><item><title>re: Mission Building Tips Article</title><link>http://blogs.technet.com/p-12c_pilot/archive/2006/12/28/mission-building-tips-article.aspx#602263</link><pubDate>Fri, 19 Jan 2007 19:51:25 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:602263</guid><dc:creator>archtx</dc:creator><description>&lt;p&gt;Another question, this time regarding property triggers. I tried setting a property trigger condition with a latitude &amp;quot;AND&amp;quot; a longitude, thinking that if both conditions are met it would fire. It works with either single condition, but doesn't want to fire with both conditions. Any ideas?&lt;/p&gt;
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