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<?xml-stylesheet type="text/xsl" href="http://blogs.technet.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Realism and FSX Acceleration</title><link>http://blogs.technet.com/p-12c_pilot/archive/2007/09/03/realism-and-fsx-acceleration.aspx</link><description>There seems to be some anxiety among our hard-core users that FSX is again turning into a game with the release of the Acceleration pack instead of building the sim. We saw the same anxiety with FSX because it included missions. Although there are still</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Realism and FSX Acceleration</title><link>http://blogs.technet.com/p-12c_pilot/archive/2007/09/03/realism-and-fsx-acceleration.aspx#1894518</link><pubDate>Tue, 04 Sep 2007 15:49:45 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:1894518</guid><dc:creator>blaster454</dc:creator><description>&lt;p&gt;Happy Labor Day!&lt;/p&gt;
&lt;p&gt;I don't feel this will harm FSX. &amp;nbsp;Quite the contrary, I believe it will open up even more new users to the wonderful world of simulation. &amp;nbsp;There are many of us who don't fly the &amp;quot;heavies&amp;quot; and I, for one, truly appreciate the expansion possibilities that Acceleration brings. &amp;nbsp;I will not be &amp;quot;into&amp;quot; the air racing aspect, but will be flying the new Mustang. &amp;nbsp;Thanks for the fine effort the team is putting out for us!&lt;/p&gt;
&lt;p&gt;Cheers!&lt;/p&gt;
&lt;p&gt;Blaster (Larry)&lt;/p&gt;
</description></item><item><title>re: Realism and FSX Acceleration</title><link>http://blogs.technet.com/p-12c_pilot/archive/2007/09/03/realism-and-fsx-acceleration.aspx#1897020</link><pubDate>Tue, 04 Sep 2007 23:16:20 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:1897020</guid><dc:creator>RV7Jim</dc:creator><description>&lt;p&gt;For some of us with just barely enough time to run a Pylon session, the Accelleration pack is appears very cool and a nice addition. Between the F-18, Mustang, and EH101, there's a lot of interesting new capability and associated missions. I'm not that interested in droning along in a -400 for hours on end and the small chunks of time I have available to play are just perfect for a mission or two.&lt;/p&gt;
</description></item><item><title>re: Realism and FSX Acceleration</title><link>http://blogs.technet.com/p-12c_pilot/archive/2007/09/03/realism-and-fsx-acceleration.aspx#2009198</link><pubDate>Fri, 21 Sep 2007 18:13:55 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:2009198</guid><dc:creator>simi_av8r</dc:creator><description>&lt;p&gt;FSX is growing in 'players' and hardcore fans every day. I can't see why FS: Acceleration will harm it at all, however I do feel that there are some factors of FSX realism lacking that would be very nice to see. I'll note state them here, as its not the place, but one example would be terrain affected runways... to my knowledge they're not all flat as a mill pond.&lt;/p&gt;
&lt;p&gt;I agree, FSX is most definitely a huge leap forwards in terms if realism and immersion of the player in the aircraft environment, and FSX: Acceleration will just take us on to the next step, but there are some tiny niggles that get us &amp;quot;hard core&amp;quot; users to think of FSX as more of a 'game' than a 'simulation' as it should be.&lt;/p&gt;
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