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<?xml-stylesheet type="text/xsl" href="http://blogs.technet.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>How many D's? </title><link>http://blogs.technet.com/hal9000/archive/2005/10/01/411814.aspx</link><description>An interesting new debate on AVSIM today - or, at least, a new debate on an old topic: Will 3D virtual cockpits replace 2D instrument panels? Read the thread here . In my opinion, our vision, our design for each release of Flight Simulator could be distilled</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: How many D's? </title><link>http://blogs.technet.com/hal9000/archive/2005/10/01/411814.aspx#412079</link><pubDate>Wed, 05 Oct 2005 23:26:46 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:412079</guid><dc:creator>Hal9000</dc:creator><description>(I got this bit of feedback from Matthieu Laban who is working on an amazing sim project of his own - be sure to check out his site)&lt;br&gt;&lt;br&gt;Hello !&lt;br&gt;&lt;br&gt;Just wanted to add something to your interesting article about 3D Cockpits. I totally agree with you about the limitation. I'm developing a simulator myself, and I only support 3D cockpits. Mainly because it would require the double of work to make 2D versions. &lt;br&gt;&lt;br&gt;I've come to the conclusion that the key to a nice 3D cockpit is the camera management.&lt;br&gt;I've set up a simple system where you can move the camera easily and smoothly, as well as zoom in/out. This comes with a &amp;quot;save view&amp;quot; fonction that is pretty handy when you need to access a particular instrument group on the panel. Up to 9 views can be saved and recalled by the press of a button ! It needs fine tuning, but the basic idea is there ! :)&lt;br&gt;&lt;br&gt;Happy Landings,&lt;br&gt;Matthieu Laban</description></item><item><title>re: How many D's? </title><link>http://blogs.technet.com/hal9000/archive/2005/10/01/411814.aspx#412214</link><pubDate>Sun, 09 Oct 2005 00:49:57 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:412214</guid><dc:creator>JP Visser</dc:creator><description>I'm the 2D freak,&lt;br&gt;but agree wholeheartedly we need options.&lt;br&gt;I'm very happy MSFS provides those options.&lt;br&gt;Nice blog Sir,i'll infrequently check for the,well,infrequent updates :)&lt;br&gt;&lt;br&gt;cheers&lt;br&gt;&lt;br&gt;JP.&lt;br&gt;</description></item></channel></rss>