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Jagged edges in your needles?

One issue that we've seen internally is that some of our needles sometimes appear jagged on our analog gauges.  If it's been a while since encountering this issue, we may not remember that gauge bitmaps need to be at least 4 pixels wide in order for the bilinear filtering (basically, antialiasing) to be applied properly.

Hopefully we'll address this issue at a core level in a future version of Flight Simulator, but in the meantime, you should be able to simply widen your needles with a line of transparent pixels on each edge and the jagged edges will disappear in-game.

I hope this helps some of you out there!

Posted: Wednesday, April 23, 2008 5:07 PM by EnGauged

Comments

Geoff_D said:

Quote"  Next time I'll talk about data sharing in XML gauges, so stay tuned!"

Still tuned in  -- and hopeful :)

# May 8, 2008 1:30 PM
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