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<?xml-stylesheet type="text/xsl" href="http://blogs.technet.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Pieces of me on community... : flow</title><link>http://blogs.technet.com/b2ix/archive/tags/flow/default.aspx</link><description>Tags: flow</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Web 2.0 Expo New York 2008 highlights</title><link>http://blogs.technet.com/b2ix/archive/2008/09/22/web-2-0-expo-new-york-2008-highlights.aspx</link><pubDate>Mon, 22 Sep 2008 18:57:00 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3126853</guid><dc:creator>b2ix</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.technet.com/b2ix/comments/3126853.aspx</comments><wfw:commentRss>http://blogs.technet.com/b2ix/commentrss.aspx?PostID=3126853</wfw:commentRss><description>&lt;P&gt;This past week, I had the honor of going to &lt;A class="" href="http://en.oreilly.com/webexny2008/public/content/home" mce_href="http://en.oreilly.com/webexny2008/public/content/home"&gt;O'Reilly's Web 2.0 Expo in New York City&lt;/A&gt;.&amp;nbsp; Overall, it was a great event that allowed me to connect with some of the great minds in the industry in addition to learning a lot.&lt;/P&gt;
&lt;P&gt;Some highlights from the conference:&lt;/P&gt;
&lt;P&gt;&lt;A class="" href="http://blip.tv/file/1277276" mce_href="http://blip.tv/file/1277276"&gt;Tim O'Reilly's keynote&lt;/A&gt; -- as someone who is passionate about community first and foremost, O'Reilly's call to action for us to focus on what matters really hit home for me.&amp;nbsp; Community -- not limited to technology, is what brought me to Microsoft.&amp;nbsp; I think tech has a big role, but ultimately the measure of it's true worth is what does it mean to everyone else?&amp;nbsp; How does it solve the really big problems of facing the environment, global health, civic participation and so on?&amp;nbsp; Thank you, Tim for calling attention to what really matters.&lt;/P&gt;
&lt;P&gt;&lt;A class="" href="http://blip.tv/file/1277460" mce_href="http://blip.tv/file/1277460"&gt;Clay Shirky's keynote&lt;/A&gt; -- I've always appreciated Shirky's insights in bringing much needed depth and focus to looking at how community affects social interactions.&amp;nbsp; Looking at the so called information overload problem through the lens of broken filtering methods changes the conversation, in my mind, and helps us all focus on problems to tackle&lt;/P&gt;
&lt;P&gt;&lt;A class="" href="http://assets.en.oreilly.com/1/event/16/_Re_making%20the%20Internet_%20Accounting%20for%20the%20Future%20of%20Information,%20Communication%20and%20Entertainment%20Technologies%20Presentation.ppt" mce_href="http://assets.en.oreilly.com/1/event/16/_Re_making%20the%20Internet_%20Accounting%20for%20the%20Future%20of%20Information,%20Communication%20and%20Entertainment%20Technologies%20Presentation.ppt"&gt;Genevieve Bell's presentation&lt;/A&gt; -- Much like the keynotes by O'Reilly and Shirky, this session (and her &lt;A class="" href="http://blip.tv/file/1280042" mce_href="http://blip.tv/file/1280042"&gt;abbreviated keynote&lt;/A&gt;) brings a different perspective to the Web2.0 space.&amp;nbsp; As an anthropologist for Intel, Bell brings rich insight and poignant questions for the future direction of how the internet impacts social interactions.&amp;nbsp; How this physically shapes our environment, and how it changes our experiences with technology and each other present many new challenges and opportunities for all of us.&lt;/P&gt;
&lt;P&gt;&lt;A class="" href="http://www.kaushik.net/avinash/" mce_href="http://www.kaushik.net/avinash/"&gt;Avinash Kaushik's presentation&lt;/A&gt; -- Focused on the topic of analytics, Kaushik gave a great overview of how we effectively measure and analyze what is really going on with the Web2.0 space.&amp;nbsp; Kaushik provided great insight, and gave a thoroughly entertaining presentation for a topic that can be quite dry at times.&lt;/P&gt;
&lt;P&gt;&lt;A class="" href="http://bokardo.com/" mce_href="http://bokardo.com/"&gt;Joshua Porter&lt;/A&gt; -- where to begin?&amp;nbsp; Porter is great!&amp;nbsp; A must read in my list of feeds, I appreciated the opportunity to attend both of his sessions, in addition to dialoguing with him on issues of &lt;A class="" href="http://blogs.technet.com/b2ix/archive/tags/recognition/default.aspx" mce_href="http://blogs.technet.com/b2ix/archive/tags/recognition/default.aspx"&gt;reputation and recognition&lt;/A&gt;.&amp;nbsp; (thanks also to &lt;A class="" href="http://twitter.com/soldierant/statuses/923760681" mce_href="http://twitter.com/soldierant/statuses/923760681"&gt;Bryce Glass for the clarification&lt;/A&gt; of your definition).&amp;nbsp; &lt;/P&gt;
&lt;P&gt;Other highlights -- connecting with folks from all over.&amp;nbsp; Whether it was with folks from &lt;A class="" href="http://www.etsy.com/" mce_href="http://www.etsy.com/"&gt;Etsy&lt;/A&gt;, &lt;A class="" href="http://www.lithium.com/" mce_href="http://www.lithium.com/"&gt;Lithium&lt;/A&gt;,&amp;nbsp;&lt;A class="" href="http://www.cisco.com/" mce_href="http://www.cisco.com/"&gt;Cisco&lt;/A&gt;, &lt;A class="" href="http://blog.paloma.cl/" mce_href="http://blog.paloma.cl/"&gt;Chile&lt;/A&gt;, or &lt;A class="" href="http://alexbarnett.net/blog/" mce_href="http://alexbarnett.net/blog/"&gt;old colleagues&lt;/A&gt; it was great.&amp;nbsp; Additionally, New York has always been my kind of town and it's a great place for something like the Web2.0 expo.&amp;nbsp; Thanks to everyone involved!&lt;BR&gt;&lt;/P&gt;&lt;img src="http://blogs.technet.com/aggbug.aspx?PostID=3126853" width="1" height="1"&gt;</description><category domain="http://blogs.technet.com/b2ix/archive/tags/community/default.aspx">community</category><category domain="http://blogs.technet.com/b2ix/archive/tags/flow/default.aspx">flow</category><category domain="http://blogs.technet.com/b2ix/archive/tags/design/default.aspx">design</category><category domain="http://blogs.technet.com/b2ix/archive/tags/video/default.aspx">video</category><category domain="http://blogs.technet.com/b2ix/archive/tags/research/default.aspx">research</category><category domain="http://blogs.technet.com/b2ix/archive/tags/events/default.aspx">events</category><category domain="http://blogs.technet.com/b2ix/archive/tags/recognition/default.aspx">recognition</category><category domain="http://blogs.technet.com/b2ix/archive/tags/reputation/default.aspx">reputation</category><category domain="http://blogs.technet.com/b2ix/archive/tags/w2e_5F00_NY08/default.aspx">w2e_NY08</category><category domain="http://blogs.technet.com/b2ix/archive/tags/nyc/default.aspx">nyc</category><category domain="http://blogs.technet.com/b2ix/archive/tags/web2expo/default.aspx">web2expo</category></item><item><title>When individual interests and the public good intersect</title><link>http://blogs.technet.com/b2ix/archive/2007/07/26/when-individual-interests-and-the-public-good-intersect.aspx</link><pubDate>Thu, 26 Jul 2007 20:28:00 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:1620331</guid><dc:creator>b2ix</dc:creator><slash:comments>1</slash:comments><comments>http://blogs.technet.com/b2ix/comments/1620331.aspx</comments><wfw:commentRss>http://blogs.technet.com/b2ix/commentrss.aspx?PostID=1620331</wfw:commentRss><description>&lt;P&gt;With a new fiscal year upon us, my role is &lt;A class="" href="http://blogs.msdn.com/bobreb/archive/2007/07/12/change-happens.aspx" mce_href="http://blogs.msdn.com/bobreb/archive/2007/07/12/change-happens.aspx"&gt;shifting&lt;/A&gt; a bit.&amp;nbsp; as a part of that, i've been taking a closer look at community planning, broadly speaking.&amp;nbsp; during this process, i keep on coming back to a best practice of sorts that occurs when individual interests intersect with the public good.&lt;/P&gt;
&lt;P&gt;&lt;IMG src="http://farm2.static.flickr.com/1185/878579985_60826abfde.jpg?v=0" mce_src="http://farm2.static.flickr.com/1185/878579985_60826abfde.jpg?v=0"&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;while this can be applied to just about anyplace where individuals and the public intersect, i'd like to call out flickr in this regard.&amp;nbsp; one of the killer features (in my opinion) on &lt;A class="" href="http://www.flickr.com/" mce_href="http://www.flickr.com/"&gt;flickr&lt;/A&gt; is "&lt;A class="" href="http://www.flickr.com/explore/interesting/" mce_href="http://www.flickr.com/explore/interesting/"&gt;interestingness&lt;/A&gt;."&amp;nbsp; according to flickr, many actions go into determining whether or not a picture is "interesting."&amp;nbsp; these actions include:&lt;/P&gt;
&lt;UL&gt;
&lt;LI&gt;where the click throughs are coming from&lt;/LI&gt;
&lt;LI&gt;who marks it as a favorite&lt;/LI&gt;
&lt;LI&gt;it's tags&lt;/LI&gt;
&lt;LI&gt;and much more&lt;/LI&gt;&lt;/UL&gt;
&lt;P&gt;taking a closer look at those actions, they are all focused on the self.&amp;nbsp; clicking through to a picture is to&amp;nbsp; actually display the full image.&amp;nbsp; favoriting is so you can find it again.&amp;nbsp; tagging it helps you to find it among&amp;nbsp; countless other photos.&amp;nbsp; in short, the individual actions of people then go into surfacing "interesting"&amp;nbsp; photos for everyone.&amp;nbsp; &lt;/P&gt;
&lt;P&gt;what is the public benefit?&amp;nbsp; seeing what others on the site find most interesting.&amp;nbsp; other benefits include&amp;nbsp;inspiration for photographers -&amp;gt; better photographers, or the joy from looking at beautiful photos.&amp;nbsp;&amp;nbsp; many of these items are also very individual goals, but overall, the public benefits as a result of these actions.&lt;/P&gt;
&lt;P&gt;how this relates back to overall community planning is that i think a rather nice framework, or at least pillars to keep in mind, can be derived from this example.&lt;/P&gt;
&lt;P&gt;1 -- know your audience&lt;BR&gt;2 -- what's in it for them?&amp;nbsp; identify the actions and items of highest individual value&lt;BR&gt;3 -- what's in it for everyone else?&amp;nbsp; identify the actions and items of highest collective value&lt;BR&gt;4 -- determine the points of intersection&lt;BR&gt;5 -- focus efforts on making it as easy as possible for the individuals to perform those actions, find those&amp;nbsp; items, etc&lt;/P&gt;
&lt;P&gt;note -- this is in part derived from earlier readings on &lt;A class="" href="http://blogs.technet.com/b2ix/archive/2007/01/23/games-and-the-flow-state-pertaining-to-agile-product-development.aspx" mce_href="http://blogs.technet.com/b2ix/archive/2007/01/23/games-and-the-flow-state-pertaining-to-agile-product-development.aspx"&gt;flow&lt;/A&gt;, game design and the like.&amp;nbsp; nod to amy jo kim for &lt;A class="" href="http://www.shufflebrain.com/etech06.htm" mce_href="http://www.shufflebrain.com/etech06.htm"&gt;first drawing&lt;/A&gt; my attention to this&lt;/P&gt;&lt;img src="http://blogs.technet.com/aggbug.aspx?PostID=1620331" width="1" height="1"&gt;</description><category domain="http://blogs.technet.com/b2ix/archive/tags/community/default.aspx">community</category><category domain="http://blogs.technet.com/b2ix/archive/tags/flow/default.aspx">flow</category><category domain="http://blogs.technet.com/b2ix/archive/tags/design/default.aspx">design</category><category domain="http://blogs.technet.com/b2ix/archive/tags/ideas/default.aspx">ideas</category></item><item><title>Achieving that flow state for user experiences</title><link>http://blogs.technet.com/b2ix/archive/2007/01/23/games-and-the-flow-state-pertaining-to-agile-product-development.aspx</link><pubDate>Tue, 23 Jan 2007 19:56:00 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:606221</guid><dc:creator>b2ix</dc:creator><slash:comments>4</slash:comments><comments>http://blogs.technet.com/b2ix/comments/606221.aspx</comments><wfw:commentRss>http://blogs.technet.com/b2ix/commentrss.aspx?PostID=606221</wfw:commentRss><description>What would happen if you took great game design principles and applied them to product development for something other than games?  Would you get a really fun and engaging product?  Or would you get a product that completely misses the mark?  I don't know the answer just yet, but I suppose that is one of the good things about iterative product development :-)

In terms of what I've been able to gather so far, there's a few different variations on the theme with regards to this general notion of flow and or fun.  According to social architect &lt;a href="http://shufflebrain.com/etech06.htm" mce_href="http://shufflebrain.com/etech06.htm"&gt;Amy Jo Kim&lt;/a&gt;, the elements to pay attention to with regards to game design include:
&lt;ul&gt;&lt;li&gt;     Collecting&lt;/li&gt;&lt;li&gt;     Points&lt;/li&gt;&lt;li&gt;     Feedback&lt;/li&gt;&lt;li&gt;     Exchanges&lt;/li&gt;&lt;li&gt;     Customization&lt;/li&gt;&lt;/ul&gt;Another writer on this topic of games and design, &lt;a href="http://lostgarden.com/2006/10/what-are-game-mechanics.html" mce_href="http://lostgarden.com/2006/10/what-are-game-mechanics.html"&gt;DanC&lt;/a&gt;, has these elements listed:
&lt;ul&gt;&lt;li&gt;     Action&lt;/li&gt;&lt;li&gt;     Blackbox&lt;/li&gt;&lt;li&gt;     Feedback&lt;/li&gt;&lt;li&gt;     Mastery&lt;/li&gt;&lt;/ul&gt;According to a recent report about the motivational pull of video games (&lt;a href="http://www.springerlink.com/index/H8U63440VL4Q6534.pdf" mce_href="http://www.springerlink.com/index/H8U63440VL4Q6534.pdf"&gt;pdf&lt;/a&gt;), the following criteria are listed:
&lt;ul&gt;&lt;li&gt;     Autonomy&lt;/li&gt;&lt;li&gt;     Competence&lt;/li&gt;&lt;li&gt;     Presence&lt;/li&gt;&lt;li&gt;     Intuitive&lt;/li&gt;&lt;li&gt;     Relatedness&lt;/li&gt;&lt;/ul&gt;All of these items seem to be related to this broader concept of flow.  Flow is perhaps best described by &lt;a href="http://www.amazon.com/Flow-Psychology-Experience-Mihaly-Csikszentmihalyi/dp/0060920432/sr=8-1/qid=1169599266/ref=pd_bbs_sr_1/105-7679976-8951618?ie=UTF8&amp;amp;s=books" mce_href="http://www.amazon.com/Flow-Psychology-Experience-Mihaly-Csikszentmihalyi/dp/0060920432/sr=8-1/qid=1169599266/ref=pd_bbs_sr_1/105-7679976-8951618?ie=UTF8&amp;amp;s=books"&gt;Mihaly Csikszentmihalyi&lt;/a&gt; where he lists the following as the principle elements that facilitate this space:
&lt;ul&gt;&lt;li&gt;     Challenge&lt;/li&gt;&lt;li&gt;     The ability to concentrate on that challenge&lt;/li&gt;&lt;li&gt;     Clear goals&lt;/li&gt;&lt;li&gt;     Immediate feedback&lt;/li&gt;&lt;li&gt;     Deep involvement on the part of the participant&lt;/li&gt;&lt;li&gt;     Sense of control over one's actions&lt;/li&gt;&lt;li&gt;     The concern for one's self decreases&lt;/li&gt;&lt;li&gt;     Sense of time is skewed&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;To put it in a more user friendly way, Karim Lakhani and Robert Wolf (&lt;a href="http://mitpress.mit.edu/books/chapters/0262062461chap1.pdf" mce_href="http://mitpress.mit.edu/books/chapters/0262062461chap1.pdf"&gt;pdf&lt;/a&gt;) describe flow as a state that occurs when "a person's skills matches the challenge of a task."  Put another way, it is when your skills, experiences and knowledge all sync up to a particular situation at hand and you are in the moment when you are at your best.

&lt;/p&gt;&lt;p&gt;Wouldn't it be great if all the users of your products and or services felt like that all the time?  Seems to me that elements of flow or good game design need to be factored into the overall product development cycle.

Building upon what I've encountered so far (I'm still going through Csikszentmihalyi's book on flow, among some other references) I would say that for product development that helps prospective and current customers achieve that flow state, the following items must be considered throughout the entire design process:

Assuming that a user does a specific action and something happens behind the scenes, the following items should be considered:
&lt;/p&gt;&lt;ul&gt;&lt;li&gt;     Feedback&lt;/li&gt;&lt;li&gt;     Personalization&lt;/li&gt;&lt;li&gt;     Connection&lt;/li&gt;&lt;li&gt;     Mastery&lt;/li&gt;&lt;li&gt;     Optimization&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;In the case of a discussion forum where someone posts a message this flow state could look like this:

&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Feedback&lt;/span&gt; -- Message appears in location selected

&lt;/p&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Personalization&lt;/span&gt; --  This could be as simple as providing a personalized greeting acknowledging contribution in your native language, listing your name, etc in a conversational style or as complex as a personalized email doing the same.

&lt;/p&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Connection&lt;/span&gt; -- Provide links to other people who posted similar content or who are interested in similar content

&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Mastery&lt;/span&gt; -- Enable a notion of leveling tied specifically to the action of posting.  The more messages a user posts, the more adept they are at the interface.  Acknowledge the time (no matter how small) it takes for them to post a message.  Something as simple as listing the message count, or something as complex as a reputation system tied to the frequency of content creation could be implemented here.

&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Optimization&lt;/span&gt; -- "Leveling up" needs to open up new opportunities for folks to do more.  As a particular individual masters a specific action, let them do more to further optimize their experience.  It could be skipping steps in a workflow because they know how to best do it, or it could be granting of additional options for them in posting a message.

&lt;/p&gt;&lt;p&gt;...

&lt;/p&gt;&lt;p&gt;Zooming back down to my day to day with blogs and forums...my sense is that much of this already exists to varying degrees.  Granted, it could tie together more.  For that matter, it could even tie together flow states for both blogs and forums.  There's likely a lot more here...so I appreciate any thoughts and comments folks have on all this.  thanks!


&lt;/p&gt;&lt;p&gt;(&lt;a href="http://blogs.technet.com/b2ix/archive/2007/01/23/games-and-the-flow-state-pertaining-to-agile-product-development.aspx" mce_href="http://blogs.technet.com/b2ix/archive/2007/01/23/games-and-the-flow-state-pertaining-to-agile-product-development.aspx"&gt;crossposted&lt;/a&gt;)&lt;http:&gt;

&lt;/http:&gt;&lt;/p&gt;&lt;img src="http://blogs.technet.com/aggbug.aspx?PostID=606221" width="1" height="1"&gt;</description><category domain="http://blogs.technet.com/b2ix/archive/tags/flow/default.aspx">flow</category><category domain="http://blogs.technet.com/b2ix/archive/tags/games/default.aspx">games</category><category domain="http://blogs.technet.com/b2ix/archive/tags/design/default.aspx">design</category></item><item><title>slowing down, snowing down</title><link>http://blogs.technet.com/b2ix/archive/2007/01/11/slowing-down-snowing-down.aspx</link><pubDate>Thu, 11 Jan 2007 23:54:00 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:591328</guid><dc:creator>b2ix</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.technet.com/b2ix/comments/591328.aspx</comments><wfw:commentRss>http://blogs.technet.com/b2ix/commentrss.aspx?PostID=591328</wfw:commentRss><description>&lt;p&gt;
Last night during the rush hour commute, the Puget Sound region was hit again by snow, ice and rain.  Needless to say, it did not make for a fun commute.  After spending about two hours waiting for a bus that never showed, I ended up hitching a ride with others trying to make it back to Seattle.  Were it not for the generosity of Marcel, I don't know how I would have gotten home as the buses I could have taken either never showed or they were stuck in the ice.&lt;br&gt;&amp;nbsp;&lt;br&gt;While his kindness is not surprising, I still wonder why shared experiences, or shared difficulties seem to bring people closer together.  A few years ago, I wrote upon this a bit...here's a little snippet from 2005:

&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Another example of how the unexpected can be a good thing would be what happens in Seattle when it snows. First, it rarely snows, and if it does, it rarely sticks around. So it is not that surprising that people in this city get all "&lt;a href="http://www.komotv.com/news/archive/4170721.html" mce_href="http://www.komotv.com/news/archive/4170721.html"&gt;weird&lt;/a&gt;" when it comes to snow. For days the top news story was the snow. This overall weirdness though, is somewhat unique though. At work last week when it snowed, the focus of everyone in the office was elsewhere. People worried about how to get home, some had to get their kids from school, others looked in awe at the big fluffy flakes falling from the sky. Regardless of how individuals reacted, there was this overall giddiness in the office. Likewise, it seemed that there was this sense of wonder for all experiencing the snow. Just a few years ago when it did snow heavily and stay, the city of Seattle literally shut down. Hills turned into ski slopes. Neighborhood restaurants never looked so packed. The place down the corner from me turned into a ski chalet, offering free hot chocolate to those braving the weather...

&lt;/p&gt;&lt;p&gt;this notion of surprise and shared experience seems key in terms of bringing people together. It seems to shake people momentarily from their day to day routine, and we are all then able to look at the world with a sense of wonder, possibility and play.

&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Following the big windstorms in Nov 2006, a local columnist also commented on this notion of community &lt;a href="http://seattlepi.nwsource.com/paynter/294433_paynt04.html" mce_href="http://seattlepi.nwsource.com/paynter/294433_paynt04.html"&gt;here&amp;nbsp;&lt;/a&gt;

&lt;/p&gt;&lt;p&gt;All of this makes me wonder, are we *too* distracted in this day and age of constant activity and connectedness to really be connected to one another as a community?  &lt;a href="http://headrush.typepad.com/creating_passionate_users/2006/12/httpwww37signal.html" mce_href="http://headrush.typepad.com/creating_passionate_users/2006/12/httpwww37signal.html"&gt;Kathy Sierra&lt;/a&gt; wrote recently on how our flow seems to get disrupted with all the noise of mail, feeds and the like.  Do we all just need a good old fashioned "snow day" once in awhile to better ground us so we truly are better connected to one another?

As much fun as that might be, that's not a good longterm solution.  I get the feeling that this magic formula of community through serendipity has to do more with this notion of flow and play in everyday life.  Now, if I only knew how to bottle it ;-)

&lt;/p&gt;&lt;img src="http://blogs.technet.com/aggbug.aspx?PostID=591328" width="1" height="1"&gt;</description><category domain="http://blogs.technet.com/b2ix/archive/tags/play/default.aspx">play</category><category domain="http://blogs.technet.com/b2ix/archive/tags/community/default.aspx">community</category><category domain="http://blogs.technet.com/b2ix/archive/tags/seattle/default.aspx">seattle</category><category domain="http://blogs.technet.com/b2ix/archive/tags/flow/default.aspx">flow</category></item></channel></rss>