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<?xml-stylesheet type="text/xsl" href="http://blogs.technet.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Achieving that flow state for user experiences</title><link>http://blogs.technet.com/b2ix/archive/2007/01/23/games-and-the-flow-state-pertaining-to-agile-product-development.aspx</link><description>What would happen if you took great game design principles and applied them to product development for something other than games? Would you get a really fun and engaging product? Or would you get a product that completely misses the mark? I don't know</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>On community... : Achieving that flow state for user experiences</title><link>http://blogs.technet.com/b2ix/archive/2007/01/23/games-and-the-flow-state-pertaining-to-agile-product-development.aspx#607133</link><pubDate>Wed, 24 Jan 2007 07:56:08 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:607133</guid><dc:creator>On community... : Achieving that flow state for user experiences</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://blogs.technet.com/b2ix/archive/2007/01/23/games-and-the-flow-state-pertaining-to-agile-product-development.aspx"&gt;http://blogs.technet.com/b2ix/archive/2007/01/23/games-and-the-flow-state-pertaining-to-agile-product-development.aspx&lt;/a&gt;&lt;/p&gt;</description></item><item><title>More Talk About Points and Reputation</title><link>http://blogs.technet.com/b2ix/archive/2007/01/23/games-and-the-flow-state-pertaining-to-agile-product-development.aspx#655374</link><pubDate>Wed, 21 Feb 2007 02:32:41 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:655374</guid><dc:creator>scooblog by josh ledgard</dc:creator><description>&lt;p&gt;Brain, a PM on the forums.Microsoft.com site, discusses the element of adding game like systems into&lt;/p&gt;</description></item><item><title>When individual interests and the public good intersect</title><link>http://blogs.technet.com/b2ix/archive/2007/01/23/games-and-the-flow-state-pertaining-to-agile-product-development.aspx#1620334</link><pubDate>Thu, 26 Jul 2007 20:41:05 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:1620334</guid><dc:creator>Pieces of me on community...</dc:creator><description>&lt;p&gt;With a new fiscal year upon us, my role is shifting a bit. as a part of that, i've been taking a closer&lt;/p&gt;
</description></item><item><title>Design patterns for reputation?  Or is that recognition?</title><link>http://blogs.technet.com/b2ix/archive/2007/01/23/games-and-the-flow-state-pertaining-to-agile-product-development.aspx#3069610</link><pubDate>Wed, 11 Jun 2008 22:13:35 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3069610</guid><dc:creator>Pieces of me on community...</dc:creator><description>&lt;p&gt;It is great to see Randy Farmer's work on reputation published in Yahoo's Design Pattern Library . I&lt;/p&gt;
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