Public privacy?
While things have been quite busy at work as we undertake a feedback driven planning experiment, the tragic events at Virginia Tech does give one pause. My heart goes out to the family, friends and loved ones for all parties involved.
In terms of what any of this has to do with community, I want to draw your attention to some recent posts by Anastasia Goodstein, author of Totally Wired (and Ypulse).
Witness. Record. Share. Grieve
The Collective Network
She points to several other articles that chronicle how different social software services like Facebook, and MySpace have played a role in terms of how many are coping with this. Not only that, but it's clear that social networks impact how traditional media outlets report on these tragic events.
One of my friends once said that community is defined as the place or people you go to in times of crisis. I find it incredibly fascinating that while some turn towards NBC, ABC, or newspapers and radio, those traditional outlets are turning to the social networks where those directly affected participate. Put another way, rather than traditional print and media outlets serving as a collective, unifying force, the articles cited by Anastasia (and others here, here and here) show that people go online for their community.
This should be (but unfortunately is to many) no surprise. For a generation of folks who grew up with the notion of teamwork in sports, social groups, school, etc is it noteworthy that people instinctually turn towards the collective (community) in times of grief?
Granted, this change has been gradual and as a result, it's not yet clear what the rules of engagement are. What does a public grieving process look like? I don't know but I think we're witnessing it right now as people cope with the Virginia Tech tragedies.
Other links, loosely related.
danah boyd on "super publics."
New York magazine's feature on privacy being the new generation gap Say Everything
(xposted with my beta blog)
Brian Hsi works with the MSDN, TechNet and Expression teams focused on community planning. Prior to this, Brian worked as a product manager for blogs and forums, in addition to working on a wide variety of community initiatives for MSN Games.