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IRL: Busy Week

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I did actually start writing a couple more infrastructure posts, but often in the course of researching them, I'd find documentation already existed. My thinking is that it might be useful just to draw attention to them, so next time, I'll stick to the "why I should have known this already" format that my reader knows and loves*.

As I mentioned in my About Me post, I'm a gamer, and this makes this week a terrible, terrible week to be at work. Imagine a horrible near-perfect gaming storm, and you'll understand my problem:

  • I foolishly left it too late to start playing X2: The Threat, and got heavily invested, only for
  • Unreal Tournament 2004 to arrive, but I haven't ploughed a lot of time into it because
  • Battlefield Vietnam was released at the same time, and I've been playing more of it but
  • Enemy Territory is still played extensively after hours, while
  • Far Cry got released yesterday, and as the prettiest of them all, I feel obliged to play it.

So, when I'm not toying with some code, or working out how an infrastructure piece works, that's pretty much what I'm doing.

Comments
  • I don't know that gaming counts as IRL.

    I preordered UT2k4 and picked it up the other day, but was surprised to find after the 2 hour install that i had played the game out with the demo, and it just didn't excite me. I had real work to do, and this kind of pressure usually leads to a more enjoyable gaming experience.

    I will get Far Cry when i have finished this project.

  • Sure it does! Well, non-work life, anyway.

    So far, Far Cry is really good in Single Player, but I'm less convinced by the multiplayer game - the scale tends to be frustrating and death fairly quick. It's almost like Op Flashpoint in that respect, except that Flashpoint somehow seemed to handle the scale better (although trying to navigate in Veteran mode was pretty tough on newbs).