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<?xml-stylesheet type="text/xsl" href="http://blogs.technet.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Performance art.</title><link>http://blogs.technet.com/b/torgo3000/archive/2007/06/01/performance-art.aspx</link><description>Okay, so I'm not going to get dressed in a sheet and speak in a made-up language while someone projects images from my childhood on me. I'll leave that to the qualified people. Instead I'm going to talk about performance art in the sense of art that is</description><dc:language>en-US</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>re: Performance art.</title><link>http://blogs.technet.com/b/torgo3000/archive/2007/06/01/performance-art.aspx#3281570</link><pubDate>Thu, 17 Sep 2009 10:26:16 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3281570</guid><dc:creator>Swirki</dc:creator><description>&lt;p&gt;how i can build B747 overhead panel to work in FSX ?&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.technet.com/aggbug.aspx?PostID=3281570" width="1" height="1"&gt;</description></item><item><title>re: Performance art.</title><link>http://blogs.technet.com/b/torgo3000/archive/2007/06/01/performance-art.aspx#2685652</link><pubDate>Fri, 28 Dec 2007 10:58:16 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:2685652</guid><dc:creator>Jerry</dc:creator><description>&lt;p&gt;but what`s happening when the screen looks like it`s jerking and missing textures, like the info isn`t being read ? The whole screen looks semi transparent at about 1/10ths sec intervals.Planes , trees , people , background .They all fluctuate on and off . the program Accelerator is what I`m referring to .My buddy has it and he`s a rookie and not on line so I have to find everything for him .He has a really nice puter and 2004 and X run fine , it`s just Accelerator .&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.technet.com/aggbug.aspx?PostID=2685652" width="1" height="1"&gt;</description></item><item><title>Modelling and texturing for performance</title><link>http://blogs.technet.com/b/torgo3000/archive/2007/06/01/performance-art.aspx#2668133</link><pubDate>Sat, 22 Dec 2007 02:34:09 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:2668133</guid><dc:creator>Arno Gerretsen</dc:creator><description>&lt;p&gt;Of course every designer has read the excellent blog posts by Adrian Woods on how to optimize your performance&lt;/p&gt;
&lt;img src="http://blogs.technet.com/aggbug.aspx?PostID=2668133" width="1" height="1"&gt;</description></item><item><title>re: Performance art.</title><link>http://blogs.technet.com/b/torgo3000/archive/2007/06/01/performance-art.aspx#1423696</link><pubDate>Mon, 02 Jul 2007 20:56:47 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:1423696</guid><dc:creator>Touradg</dc:creator><description>&lt;p&gt;Very nice and performancefull :D article.it really helps when creating 3D objects for sceneries.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.technet.com/aggbug.aspx?PostID=1423696" width="1" height="1"&gt;</description></item><item><title>re: Performance art.</title><link>http://blogs.technet.com/b/torgo3000/archive/2007/06/01/performance-art.aspx#1254427</link><pubDate>Fri, 15 Jun 2007 20:32:50 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:1254427</guid><dc:creator>torgo3000</dc:creator><description>&lt;p&gt;A lot of the scenery objects suffer from legacy-itis. &amp;nbsp;Some of them are up to six years old and were authored for Flight Simulator 2002. &amp;nbsp;Some of the autogen 2 objects take far too many draw calls. &amp;nbsp;We managed to get autogen trees and run-time generated autogen objects batching, however the autogen 2 objects are not batching right now. &amp;nbsp;So if you have a ton of autogen 2 objects in your scene(library objects placed via autogen), then it's going to be a real performance bottleneck, regardless of how they are authored. &amp;nbsp;We will be trying to batch those for DX10 / Xpack.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.technet.com/aggbug.aspx?PostID=1254427" width="1" height="1"&gt;</description></item><item><title>re: Performance art.</title><link>http://blogs.technet.com/b/torgo3000/archive/2007/06/01/performance-art.aspx#1250939</link><pubDate>Fri, 15 Jun 2007 11:13:21 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:1250939</guid><dc:creator>phpdk</dc:creator><description>&lt;p&gt;Thanks a lot - very helpful. At the moment when reconstructing the Faroe Islands, we are experiencing performance drops that seem to relate to (heavy) use of default objects alongside our own (rather well authored!) objects. Does your comment on your own poorly authored content also refer to non-aircraft objects and if so, could you hint on which ones?&lt;/p&gt;
&lt;p&gt;Peter &lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.technet.com/aggbug.aspx?PostID=1250939" width="1" height="1"&gt;</description></item><item><title>re: Performance art.</title><link>http://blogs.technet.com/b/torgo3000/archive/2007/06/01/performance-art.aspx#1164852</link><pubDate>Wed, 06 Jun 2007 22:31:51 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:1164852</guid><dc:creator>Patrick</dc:creator><description>&lt;p&gt;Thanks, great article. &amp;nbsp;Will incorporate this info into the new model in development.&lt;/p&gt;
&lt;p&gt;--Patrick&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.technet.com/aggbug.aspx?PostID=1164852" width="1" height="1"&gt;</description></item><item><title>re: Performance art.</title><link>http://blogs.technet.com/b/torgo3000/archive/2007/06/01/performance-art.aspx#1156151</link><pubDate>Wed, 06 Jun 2007 02:10:04 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:1156151</guid><dc:creator>OwenHewitt</dc:creator><description>&lt;p&gt;Excellent post, Adrian!&lt;/p&gt;
&lt;p&gt;Best,&lt;/p&gt;
&lt;p&gt;Owen&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.technet.com/aggbug.aspx?PostID=1156151" width="1" height="1"&gt;</description></item></channel></rss>