Posts
  • Torgo 3000

    Why must you have all the settings maxed?

    • 18 Comments
    So I got this comment from my FSX FAQ about why you can't turn all the sliders up: "It really bothers me to see MS design a game for hardware two years out. I want to play the game today (when I bought and PAID for it), not two years from now. Do...
  • Torgo 3000

    Time to eat crow...

    • 18 Comments
    Okay, maybe not crow entirely, maybe something more like pigeon or seagull. This was posted in response to my earlier rant about performance in FSX: "It's been said that the performance drop between FSX and FS9 is greater than between any other two...
  • Torgo 3000

    Oh what a difference the CPU makes.

    • 13 Comments
    So I got this new machine at work. It's one of them new-fangled Core 2 Duo machines that Intel's making. And man does it show just how CPU bound we really are with all of our draw calls. The machine specs are: Intel Core 2 Duo CPU (a huge leap ahead of...
  • Torgo 3000

    Cool new things...

    • 11 Comments
    I must say, I am really excited about where we are heading as a team in terms of tools and content creation pipeline. I think we've finally gotten on track. And by "on track", I mean we're actually on the rails. We may still be sitting in the station...
  • Torgo 3000

    Performance art.

    • 8 Comments
    Okay, so I'm not going to get dressed in a sheet and speak in a made-up language while someone projects images from my childhood on me. I'll leave that to the qualified people. Instead I'm going to talk about performance art in the sense of art that is...
  • Torgo 3000

    Now this is just sad.....

    • 8 Comments
    I haven't posted in a while, but I find this both funny and sad all at the same time. The whole Windows / Mac debate that follows in the comments is rather interesting as well. I must say, as a Mac user my whole life, I would generally side with the Mac...
  • Torgo 3000

    Posting Comments....

    • 8 Comments
    I got a question about how to post comments, so here's a simple guide: Click on the # comments link (for example, the 1 Comments in "posted by torgo3000 with 1 Comments ") On the following page, click on the " Post a Comment ::" link. Fill in...
  • Torgo 3000

    A really great look at performance in FSX...

    • 6 Comments
    Lotus has a really great post about aircraft performance in FSX . I highly reccomend reading the whole post. It's a bit technical, but does put into practical terms a lot of the ideas about how to create performant aircraft (especially for multiplayer...
  • Torgo 3000

    SDK MaxScript tools.

    • 5 Comments
    There has been some confusion about what tools will work with which version of 3ds Max and I hope to set the record straight today (for those who might be using our SDK and 3ds Max). In general, the SDK tools that were released for 3ds Max for FSX and...
  • Torgo 3000

    From the department of "Already knew that!"

    • 5 Comments
    This is kind of fun, you can find out how much your blog is worth at this business opportunites site. Here's mine: My blog is worth $0.00 . How much is your blog worth? Yay!
  • Torgo 3000

    Keeping up with an ever changing world...

    • 5 Comments
    Every weekend when I drive down to Portland, there's a special landmark that tells me I'm 45 minutes away from my destination. It's Trojan Nuclear Power Plant in Rainier, Oregon. It was operational for about 16 years before leaking radioactive steam forced...
  • Torgo 3000

    IK Craziness

    • 4 Comments
    I've heard from our good buddy Nick that the IK on the jetway is a bit confusing, even with the documentation provided. I could see how that would be the case since IK in general is a pretty steep learning curve and the jetway is a pretty complex bit...
  • Torgo 3000

    Interview with our program manager...

    • 4 Comments
    ... is located here . A lot of great stuff mentioned in both videos. In particular, our new shader pipeline (2.0 and 3.0 is mentioned as well as possible DX10 support and shader 4.0), the new structured gameplay / mission system, the completely reworked...
  • Torgo 3000

    What the heck is a Torgo 3000?

    • 4 Comments
    Well of course, the simple answer is that it is obviously the model immediately following the Torgo 2000. Okay, let me back up a second. I guess I'll start from the beginning. It has something to do with MST3K , an old screen saver for After Dark ...
  • Torgo 3000

    Performance Art 2: When is a draw call not a draw call?

    • 4 Comments
    So we know that draw calls are a major killer for us. So you would basically assume that the more draw calls there are, the worse the performance. Well, this is not always true. There's a funny scenario happening in the Adrenaline Expansion Pack right...
  • Torgo 3000

    Performance Art 3: Polygons don't matter.

    • 4 Comments
    As next gen technology came online, people started repeating this mantra: "Polygons don't matter anymore." For the longest time (okay, about a week) I was stuck thinking, "Awesome, we can throw any amount of geometry at the new cards and they'll just...
  • Torgo 3000

    Performance Art 4: Always use a texture and bones ain't free.

    • 4 Comments
    For this issue of the ever-continuing "Performance Art" series, I'll talk a little about flat-shaded or colored polygons and the use (or overuse) of bones in a model. Always use a texture: In the past, when the memory on graphics cards was very...
  • Torgo 3000

    A change of direction... sort of

    • 3 Comments
    Well folks, I'm still employed at MS (or rather re-employed at MS after having been canned with the rest of the group). And I'm working on an as-yet-unannounced project. So as long as the muzzle is still on, I'll try to cover some FSX stuff and some general...
  • Torgo 3000

    Autodesk and its many press releases...

    • 3 Comments
    Autodesk has made a couple of huge announcements this week. The one that has most shaken the games community in general is that Autodesk has signed an agreement to buy Alias . There's a real hilarious depiction of the fantacism that people have about...
  • Torgo 3000

    EnGauged has joined the fray!

    • 3 Comments
    Just thought I'd let you know that our panel developer EnGauged has entered the blog-o-sphere. (I hate that word. Can't we come up with something better? I hear there's rumors on the internets that new terminology is imminent.) EnGauged's covering a lot...
  • Torgo 3000

    Tools are better than thumbs.

    • 3 Comments
    I'm probably coming late to the party here, but there's some really cool stuff over at SceneryDesign.org , a nice little site put together by 3rd party scenery gurus Arno and Nick . It's got tools, documented formats and a wiki for all of your Flight...
  • Torgo 3000

    Flight Simulator X

    • 3 Comments
    The forums are already buzzing, and flightsim.com has a great preview here . Avsim also has some screenies and the standard Q&A , as well as a new FSX Forum . PCGamer has issued a correction for its original release date of February . As the technical...
  • Torgo 3000

    2d Panels on a laptop

    • 3 Comments
    I got this question the other day and I thought I should answer it, since I've seen it in a few threads since we shipped: "Since I use FSX as a real training device, I would like to know if in the incoming patch there will be an optimization for 2d...
  • Torgo 3000

    It's a bug!!!

    • 3 Comments
    I know for a fact that if we ever modeled any of these phenomena , we'd get so many complaints about how unrealistic our atmospheric simulation is. [ ;)] One of these days, we'll model some mammatus clouds as well. Talk about a serious bug in the weather...
  • Torgo 3000

    Over a month and no talky...

    • 3 Comments
    Well, it's been quite a while since I've posted anything. I know there's probably been a general silence throughout the Flightsim team as we slave away working toward feature complete and eventually content complete and eventually shipping Flight Simulator...
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