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<?xml-stylesheet type="text/xsl" href="http://blogs.technet.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/b/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx</link><description>The March DirectX SDK includes an updated build of Direct2D. Note that this build of Direct2D runs on both Windows 7 and Windows Vista . 
 http://msdn.microsoft.com/directx 
 After the Windows 7 Beta release, we received some customer feedback, and</description><dc:language>en-US</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/b/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3268048</link><pubDate>Sat, 25 Jul 2009 17:11:39 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3268048</guid><dc:creator>Joyeer</dc:creator><description>&lt;p&gt;I hope it will be support Direct2D &amp;nbsp;run on XP&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.technet.com/aggbug.aspx?PostID=3268048" width="1" height="1"&gt;</description></item><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/b/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3263058</link><pubDate>Sun, 12 Jul 2009 10:14:51 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3263058</guid><dc:creator>Chris K</dc:creator><description>&lt;p&gt;For a full-screen 2D-only application (e.g. a visualizer) what is the recommended method to avoid tearing? In other words, what is the Direct2D equivalent of full-screen Exclusive mode and page-flipping in DirectDraw? I tried the examples but didn't find this case.&lt;/p&gt;
&lt;p&gt;-chris&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.technet.com/aggbug.aspx?PostID=3263058" width="1" height="1"&gt;</description></item><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/b/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3245539</link><pubDate>Tue, 26 May 2009 07:07:33 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3245539</guid><dc:creator>anonymous</dc:creator><description>&lt;p&gt;When will be the RUNTIME be available on Vista rather than the SDK?&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.technet.com/aggbug.aspx?PostID=3245539" width="1" height="1"&gt;</description></item><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/b/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3240071</link><pubDate>Wed, 13 May 2009 06:25:45 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3240071</guid><dc:creator>Eugene Zolotko</dc:creator><description>&lt;p&gt;Another vote for making it work on XP. Will be _really_ useful.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.technet.com/aggbug.aspx?PostID=3240071" width="1" height="1"&gt;</description></item><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/b/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3227997</link><pubDate>Mon, 20 Apr 2009 05:00:05 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3227997</guid><dc:creator>Thomas.Olsen</dc:creator><description>&lt;p&gt;&lt;b&gt;@Brian: "When we will there be some kind of forum support? &amp;nbsp;I've got a variety of questions I'd like to get answered about the behavior of the current runtime/sdk. &amp;nbsp;Thanks, Brian"&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Given that this is still a prelease product, we don't have a forum set up yet. But I would be happy to answer any questions that you have about the behavior of the runtime/sdk. Please feel free to contact me.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.technet.com/aggbug.aspx?PostID=3227997" width="1" height="1"&gt;</description></item><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/b/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3227996</link><pubDate>Mon, 20 Apr 2009 04:57:40 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3227996</guid><dc:creator>Thomas.Olsen</dc:creator><description>&lt;p&gt;&lt;b&gt;@Promit: "Is there any particular license on the sample code? I'd like to port it over to SlimDX, but we publish everything under the MIT license and I don't want to run into trouble there."&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;That's a question for the lawyers, and I'm not a lawyer. ;-p But I will pose the question, and see what they say. &lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.technet.com/aggbug.aspx?PostID=3227996" width="1" height="1"&gt;</description></item><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/b/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3227995</link><pubDate>Mon, 20 Apr 2009 04:56:47 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3227995</guid><dc:creator>Thomas.Olsen</dc:creator><description>&lt;p&gt;&lt;b&gt;@Thomas: "Is support or a Connect feedback site available? I can't get RenderTarget-&amp;gt;FillMesh() to run in a very simple test."&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;If you provide me a snippet of source code that illustrates how you're using FillMesh, we'll take a look. Thanks.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.technet.com/aggbug.aspx?PostID=3227995" width="1" height="1"&gt;</description></item><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/b/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3225139</link><pubDate>Fri, 10 Apr 2009 21:42:00 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3225139</guid><dc:creator>Brian Corcoran</dc:creator><description>&lt;p&gt;When we will there be some kind of forum support? &amp;nbsp;I've got a variety of questions I'd like to get answered about the behavior of the current runtime/sdk. &amp;nbsp;Thanks,&lt;/p&gt;
&lt;p&gt;Brian&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.technet.com/aggbug.aspx?PostID=3225139" width="1" height="1"&gt;</description></item><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/b/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3224568</link><pubDate>Thu, 09 Apr 2009 19:40:02 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3224568</guid><dc:creator>Promit Roy</dc:creator><description>&lt;p&gt;Is there any particular license on the sample code? I'd like to port it over to SlimDX, but we publish everything under the MIT license and I don't want to run into trouble there.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.technet.com/aggbug.aspx?PostID=3224568" width="1" height="1"&gt;</description></item><item><title>re: Updated Direct2D in March DirectX SDK</title><link>http://blogs.technet.com/b/thomasolsen/archive/2009/03/24/updated-direct2d-in-march-directx-sdk.aspx#3224382</link><pubDate>Thu, 09 Apr 2009 12:37:57 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3224382</guid><dc:creator>Thomas Schmidt</dc:creator><description>&lt;p&gt;Is support or a Connect feedback site available? I can't get RenderTarget-&amp;gt;FillMesh() to run in a very simple test.&lt;/p&gt;
&lt;p&gt;Thomas&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.technet.com/aggbug.aspx?PostID=3224382" width="1" height="1"&gt;</description></item></channel></rss>