We are so excited to share 30 days of Windows Phone app development tips through @MS_Student! If you missed any or would like to reference them, we will make sure and include a weekly recap for the next four weeks to ensure you have all of the tips and tricks to develop!
This week’s dev tips are included below:
Day 1 – Metro Design Principles: Designing your Windows Phone appBefore you begin, be sure to download the Windows Phone SDK. To understand Metro-based Windows Phone Design Principles, click here.
Day 2 – Creating your first Windows Phone user interfaceNow think about creating a great Windows Phone user interface (UI) for your cool new app. XAML is the declarative language used in Silverlight to create your UI – for example, controls, shapes, text, and other content presented on the screen. To lean more click here.
Day 3 – Building your first Silverlight Application for Windows Phone You must determine whether you’ll be creating a Silverlight application or an XNA Framework application. Most applications are created using Silverlight with a number of games created using XNA Framework. Think about the type of application you are creating, the type of end user you are targeting, and what your app will do.
Day 4 – Creating a splash screen for you Windows Phone applicationFor any application that takes more than a couple of seconds to load, it is recommended to include a splash screen to give the user immediate feedback that the application is launching. When an application is launched, the splash screen is immediately displayed and will remain displayed until the navigation to the first page is complete. Learn more here.
How is it going so far? Leave us comments below of your progress or if you have any questions and don’t forget to follow @MS_Student for the rest of the dev tips!
Where can I find the first image (design principles) in a high resolution form?
Hi Silverio - here is the link to where the image came from http://bit.ly/LESiHc Hope this helps and thanks for visiting the Microsoft Student blog.