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Machinimadness

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A long time since my last post, I know. All in a good cause though, I've been working hard on MCSE training in Portugal for the last month or so. And much as I'm sure you all would've liked to hear about the glorious sunshine there while it chucked it down here for a month, I decided to take a break from the blog for a bit.

So what've I missed while I've been away? Well the Vista beta 2 became available for public download - provoking what some has described as the biggest software download event in history. There was even the suggestion that increasing the bandwidth available could disrupt Internet viewings of the World Cup...nice. Good to know even after all this wait people are still excited to see what Vista can offer. Oh, and Monad got renamed Powershell. A few people seem to resent the name change but personally I kind of like it, at least it gives some vague clue as to what it is; "Monad" usually just got blank stares. Though it does mean a load of the APIs have had to change name to reflect this...oops.

So what's with the title of this post? Well, people often ask what I actually do at work...well now here's the answer. For those who haven't seen this sort of craziness before, this is a form of animation known as machinima, where low-end 3D engines (typically from games) are used to generate animated films. My machinima skills are weak still, so try not to laugh too hard at the standard of the animation - there's an important message in there...somewhere. I accept full responsibility for the quality of silly voices in this production.

Edit: Here's a taster from the movie ;-)

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