In an effort to better support our customers and our community, we’ve committed to releasing an update to Microsoft Flight Simulator X (FSX) – termed Service Pack 1 (SP1). There were three main goals of this update:
Of course, we always strive to release only quality code, but it is a fact in software engineering that no piece of software ever is shipped “bug free.” The extent of the work done in SP1 is a testament to the dedication of the Aces team to providing the best experience possible for our customers.
In addition to updating the run-time FSX executable for performance and general bug fixing, we’ve also made some significant changes to the Software Development Kit (SDK) and related run-time components for improving the third party extensibility mechanisms. This will actually be the second update to the SDK (the first update was shipped in December, primarily to support the 3D modeling exporting tools), but in an effort to avoid confusion between naming of run-time vs. SDK updates, we’ve identified this SDK update as SDK SP1A.
It should also be noted that there are actually two downloads as part of this update process:
In order to be able to install the SDK SP1A update, you will be required to have the RTM or SP1 version of the SDK already installed. This is due to the fact that the SDK ships only in the Deluxe version of FSX.
The list of these bug fixes is provided in the overview documentation, but this article is provided as a more extensive explanation of the changes made to support FSX SP1 and the associated updates to the FSX SDK SP1A.
NOTE: A complete uninstall of the previous SDK will take place with this update. Please make sure to backup any files stored in your existing SDK install directory before proceeding with this update.
General SDK Changes:
Terrain & Scenery