Game-based learning (GBL) is an innovative practice that is working to engage kids in learning important 21st century skills and content. In this sixth grade classroom at Quest to Learn, ongoing feedback is embedded throughout the course of a collaborative geography game called Galactic Mappers. Check it out!

Game-based learning is predicted to take the education sector by storm as the awareness of 21st Century learning increases throughout the world. Why? When a child progresses through a game, they are learning; if they are actively engaged in the game, their minds are coming to understand a new system. Whether the game is for entertainment or serious purposes, this is true. So, when learning in the classroom feels dull for a student, they are not being engaged and motivated by the learning process. Learning is about acquiring the skills and thinking processes necessary to respond appropriately when under pressure. What gamification gives our students is effective, interactive experiences that motivate their minds by actively involving them in the learning process.

Windows 8 has numerous learning based apps that are taking classrooms by storm. Among our favourites are Physamajig, which allows students to watch their own sketches be translated into realistic physics objects and Wordament, a very addictive word game, that provides a fun way to improve vocabulary.