Youth & Opportunity
Engineering , Math
Editor’s Note: Our thoughts are with those impacted by the recent earthquake and tsunami in Japan. Today’s post on the American Red Cross was drafted before the recent earthquake and Tsunami in Japan. The American Red Cross is accepting donations for Japan Earthquake and Pacific Tsunami relief and is working closely with The Japanese Red Cross to help those most in need. More on Microsoft efforts supporting relief in Japan can be found here.
Photo courtesy of International Federation of Red Cross and Red Crescent Societies
Guest Post by: Wendy Harman, Director of Social Media, American Red Cross
Technology is increasingly important to the American Red Cross. We are an old organization proving we can learn new ways of doing good. Our ultimate goal is to empower the American public to get help or give help during emergencies. A healthy dose of passionate people, tools, and gadgets are required to do this effectively.
For the public to give help we’ve seen impressive results from mobile fundraising initiatives. In the wake of the disastrous earthquake in Haiti, we partnered with organizations like Microsoft to mobilize public awareness and the power of small donations across huge populations. In addition to the work done around the “Text ‘Haiti’ to 90999” campaign, Microsoft worked with the American Red Cross to put in-game Public Service Announcements throughout its online gaming platforms, helping us to reach an audience and demographic that would have otherwise been more difficult to connect to. In addition to using mobile technology tools for raising awareness, we’ve also been able to text preparedness and safety information to people in Haiti who were at risk in the recent cholera outbreak.
On the back end, we have a disaster services technology unit (DST) which establishes connectivity from within a disaster zone. As Keith Robertory, the head of this unit says, “We are the high-tech in a soft-touch humanitarian disaster relief organization. Traditional IT operates in stable, well known environments; DST deploys to chaotic disaster areas. Traditional IT lives in ‘maintenance mode’ with large unique projects to add or sunset solutions; DST scales up cookie cutter solutions rapidly. IT’s idea of disaster response is really business continuity and redundancy; DST takes the technology to the disaster any time, any day and all year long. And finally, most IT shops would never consider letting an unpaid person handle their most critical and expensive technology; DST does it every day – and very successfully.” In the wake of a disaster, communication and information can mean the difference between life and death. Because of the technology and infrastructure available to the Red Cross, we are able to begin communicating very quickly in Disaster Response scenarios, and are able to mount the most effective response possible, as a result.
For the public to get help, we are using platforms like Facebook and Twitter to listen to the 1,500 mentions of the organization each day. We’ve developed a National Shelter Map that automatically updates every 30 minutes based on data our chapters are providing. Just last week we launched this map as a mobile app so people will be able to access this information from their mobile phones. We also use our “Safe and Well” system to allow families and friends to locate one another after a disaster and we’ve recently added the ability to share this information on Twitter and Facebook.
Technology has created unprecedented opportunities for the public to play an important role in responding to disasters. The American Red Cross looks forward to continuing to innovate and take advantage of technology in the smartest, most effective ways as we continue to aggressively pursue our mission.
Editor's Note: Our thoughts are with those impacted by the recent earthquake and tsunami in Japan. While it may be some time until the full impact has been assessed, we will continue to work with our nonprofit partners to determine where our support can be of the greatest benefit. More on our efforts supporting relief in Japan can be found here.
Alex and Carlos were helped by KIND
Guest Post By Wendy Young, Executive Director, Kids in Need of Defense (KIND)
Unaccompanied children – those under 18 years old who come to the United States without a parent or legal guardian – are largely invisible members of our society. Thousands of these children are placed in deportation proceedings every year without a lawyer to help them make their claim for U.S. protection. The stories of these children – what they suffered in their home country, their journey to the United States, and what has happened to them since they arrived – are often shocking and deeply sad. It is important that we’re aware of these children on the fringes of our society and that we understand the importance of providing them with legal representation. This is at the center of Kids in Need of Defense (KIND). We work on providing these vulnerable children with access to legal services.
Technology provides KIND with the ability to reach a wide audience to tell these children’s stories while supporting our staff and volunteers in helping to provide them with a better life. We recognize that our expertise is legal not technological and that is why we partnered with Microsoft to utilize the latest technology while remaining focused on the kids.
Microsoft Business Productivity Online Services (BPOS), which includes Exchange Online, SharePoint Online, Office Live Meeting, and Office Communications Online underpins all of our work. We use it for nearly everything we do. We don’t have to worry about our server going down or backing up our data every night. The Cloud is the primary way KIND shares information among all of our sites, and is an extremely useful tool in the training and mentoring of our volunteers. We store individual case information online with the peace of mind that the information is secure and safe. This is particularly important to KIND because the information we learn about our children is confidential and sensitive.
Training is an essential part of KIND’s work. Our volunteer lawyers typically do not have immigration experience when they agree to take on a KIND case. KIND stores training and information that is vital to our volunteer lawyers online enabling them to access the information wherever they are located. KIND pro bono coordinators from across the country access this shared information and use it as a basis for their ongoing mentoring and support, which continues throughout the case. Using the Cloud helps our mentoring become far more efficient and allows our pro bono coordinators to devote more of their time to finding pro bono lawyers to represent children and to training new lawyers.
Improving efficiency and ensuring the right people can access and share information quickly is vital to KIND because it can make all the difference to the children we serve. As an organization, we’re working with more than 2,600 children. The less efficient we are, the less time we have for them.
Technology is an integral part of our daily operations and it enables us to reduce administration and inefficiency so that we can help more children. We look forward to continuing to adopt technology that helps us to reach and support more children in desperate need and to give them a fair chance at gaining safety and security in the United States.
Editor’s Note: Today we announced the full availability of Microsoft Kodu Game Lab for the PC and the launch of a nationwide Kodu Cup competition. We’re inviting students, aged nine to 17 to design, build and submit their own video games.
The following is a guest blog post about the educational benefits of video games and video game design from Gabrielle Cayton-Hodges, Research Fellow, The Joan Ganz Cooney Center at Sesame Workshop, which specializes in advancing children’s learning in the digital age.
There's a growing body of evidence that both playing video games and making video games have promise as educational tools. In fact, it may be one of the most effective ways to engage today's youth as they learn the critical skills they will need to succeed. As the Federation of American Scientists concluded from its 2006 Summit on Educational Games:
“The success of complex video games demonstrates that games can teach higher-order thinking skills such as strategic thinking, interpretative analysis, problem solving, plan formulation and execution, and adaptation to rapid change. These are the skills U.S. employers increasingly seek in workers and new workforce entrants. These are the skills more Americans must have to compete with lower cost knowledge workers in other nations.”
In fact, game-based learning has emerged as one of the most promising areas of innovation in making Science, Technology, Engineering, and Mathematics (STEM) topics more engaging for kids today. The report Game Changer: Investing in Digital Play to Advance Children’s Learning and Health , demonstrates that video games can be used to learn not only content, but also STEM skills and systems thinking, which are essential for preparing youth for STEM careers.
Additionally, real-time 3-D action video games have been proven to improve cognitive skills such as attention and other executive functioning. These skills enhance learning in a wide array of areas and are also tied to number sense, a skill critical for early math learning in and out of school.
Researchers are finding that making games fosters the development of critical STEM skills. Our colleagues at E-line Media have shown that a well-designed game is a well-designed system with a delicate balance of goals, constraints, challenges and rewards. Learning how to create and edit such a system is learning critical analytic skills including systems thinking, problem solving, iterative design and digital media literacies.
This is not to say that we advocate children playing all video games and without restriction. Many games obviously have violent themes that are not age-appropriate. And some genres of games have proven more beneficial than others. For example, the cognitive skills that are enhanced with 3D action game play are not enhanced by other game genres, such as simulation games. We also know that some games are better for “transfer” than others (for example, playing many hours of Tetris will make you very quick at rotating Tetris shapes, but no better at any other mental rotations). There is still a lot of research to be done in this area, so we encourage parents to look critically and wisely at the games their children are playing. If something looks inappropriate, be cautious, but also keep an open mind while exploring redeeming qualities.
This past winter in the U.S., the Cooney Center and E-line Media launched the National STEM Video Game Challenge, in partnership with sponsors AMD Foundation, Entertainment Software Association and Microsoft. The goals were: (1) encouraging children to create video games and (2) encouraging game developers to make games that can truly educate and inspire children in STEM subjects. This effort was a huge success, with over 550 applications. Fourteen Youth winners (grades 5-8) were recently named and the Developer winners will be named on March 30th in Washington, D.C. Our Youth submissions came from programs designed to teach kids how to make games (such as Kodu and Gamestar Mechanic) as well as open platforms such as Flash that are frequently used by adult game developers. Developer finalists submitted games in many platforms--from SMS to Flash to Unity--and over many content areas, from biology to number sense to systems thinking.
For a sneak peek at some games that were entered into the challenge, take a look at our Popular Vote Award contestants and the winner, Ko’s Journey, which is a promising example of mathematics being integrated into the storyline of a game.
Gabrielle Cayton-Hodges is a Research Fellow at The Joan Ganz Cooney Center at Sesame Workshop
Download Microsoft Kodu Game Lab today.
For information about entering Microsoft’s new video game design competition for kids ages 9-17 in the U.S., visit Kodu Cup, visit www.koducup.us. Happy Gaming!
Guest Post by: John A. Goslin, Chief Technology Officer, Boys & Girls Clubs of America
Teen at Rainier Vista Boys and Girls Club, Seattle, WA
Boys & Girls Clubs of America (BGCA) believes every child has the potential to BE GREAT. In support of this strong conviction, we strive to build caring, responsible citizens. Boys & Girls Club staff, volunteers, parents, youth and supporters work together to put every child in our Clubs on a path to a Great Future.
Technology is playing an increasingly important role in achieving our mission, both in terms of how we support our club members and how we run our national and local organization.
For success in tomorrow’s workplace, today's youth must be digitally literate. Through Club Tech, BGCA is providing a solution to millions of America's youth to ensure they are prepared for success in school and in the future workforce. Beyond playing games and checking email, Club Tech teaches Club members how to work with technology to learn about their world and to communicate their ideas, hopes and dreams.
Today’s Clubs proudly show off and use their technology assets throughout the Club. Technology supports the educational program of the Club as members use the Internet for research and create powerful classroom presentations using Word, PowerPoint and other software. Short films are scripted, shot and edited at Clubs, allowing members to communicate in fun and exciting ways. Cellphone ringtones, digital artwork and musical scores are created by members using their talent and creativity along with technology to support the arts program in the Clubs
Technology is helping our kids to make healthy food and life choices. Using Kinect for Xbox 360, members are now able to use their whole body to play video games – encouraging active, immersive and social experiences, with fitness results to boot. Our kids are learning and being entertained all in an environment that encourages teamwork, healthy behavior, fair play and creativity.
Using Microsoft’s Kodu, BGCA is helping to introduce Club Members to computer programming and helping them advance critical design, math, and problem-solving skills. With Kodu, budding developers string together simple and intuitive cartoon icons that define the rules of their game world. Using this friendly environment, rather than complex programming languages and code, anyone can create their own video game in minutes.
Beyond the walls of our local Clubs, the national organization runs on Microsoft technology. BGCA’s computers run on Windows. Business productivity tools like those in Microsoft Office allow BGCA staff to focus on excellence in programs and mission and easily communicate and collaborate with local Clubs and external partners. SharePoint is increasingly used for collaboration, electronic content management, and publishing. SharePoint is quickly growing in its importance to the organization, as it is now powers our external websites, www.bgca.org, as well as www.myclubmylife.com and www.familyplus.bgca.org. Besides being the online representation of BGCA, our websites enable activities essential to our business and families: facilitating electronic donations to our Clubs, helping kids find a neighborhood Club, recruiting top professionals for our team, the list goes on…
In partnering with Microsoft, BGCA has also found solutions to drive down costs to providing access to technology in our Clubs. Using Windows Multipoint Server, members can share computer resources by having multiple workstations on a single computer retaining a personalized experience for each computer user and allowing oversight by the computer lab director. These types of efficiencies, when multiplied across our Clubs, allow us to provide more focus on driving our mission forward, and minimize concerns about technology costs.
As noted, Microsoft technologies are integral to almost all functions at Boys & Girls Clubs of America from our families to our staff to our online presence. The technologies used by BGCA represent best practices that would be similar to any businesses or organizations that is a Microsoft customer.
What separates BGCA is what is achieved with these technologies. They help to ensure that we can focus on helping all kids achieve the great future they deserve.
Actions to take:
Guest Post By Jean-Louis Ecochard, CIO, The Nature Conservancy
In a recent issue, The Economist published a special report on feeding the world, calling it “the 9 billion-people question.” How we meet the demands of a growing global population while managing the impact on oceans, lakes, rivers, and land will be one of society’s biggest challenges in the coming decades. Part of the answer will come from developments in technology that allow farmers, scientists and engineers to collect and share data, analyze options and develop new approaches to sustainable food production. The impact of enabling anyone, anywhere, to collaborate and contribute to the common store of knowledge is enormous. Beyond harnessing data and scientific information, though, it is equally essential for technology to help bring people together to solve real problems with smart solutions for a more sustainable future.
As CIO of The Nature Conservancy, I see opportunities for leveraging technology every day.
In Northern California, for example, scientists are working to protect and restore the Garcia River, a sparkling jewel surrounded by redwood forest and home to spawning Coho salmon. To determine progress toward meeting goals, scientists are using remote sensors to monitor water temperature and efficiently track indicators of forest health, including canopy cover, structure and complexity, as well as wildlife habitat. Through this data-driven approach, the Conservancy is identifying ways to improve our efforts on the Garcia River and testing new tools and techniques that could be deployed throughout the region.
The key to success goes beyond good science: our challenge is to establish systems that facilitate collaboration and foster working relationships between a wide range of stakeholders, from farmers and ranchers to business owners and government officials. In addition to new handheld devices, mobile applications, games and social networking, all of which offer exciting opportunities for collaboration, The Nature Conservancy is also investing in enterprise solutions that provide a platform for future applications. Microsoft SharePoint, for example, helps our field offices coordinate volunteers who previously used cumbersome paper forms, maps and reports sent through the postal mail. SharePoint is allowing Nature Conservancy staff around the world to work more effectively across borders and geographies on everything from development to field work, as well as programs and communications. With a disparate global workforce, it is an important tool in collaborating, sharing, accessing, and finding the information we need to be effective in pursuing our mission of protecting nature, for people today and future generations.
Information and communications technology will continue to help us support an increasing worldwide population while better protecting our water, land and natural resources. At the end of the day, however, it is less about the technology than about the power of new tools in bringing people together to find practical solutions. We haven’t solved the “9 billion-people question” yet, but we are getting closer to some of the answers.
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