Ramblings from another nerd on the grid
The average gamer probably doesn’t think about the virtual machines, cloud services and other technologies that power their fun – at least not as long as everything runs smoothly. When “Halo 4” launches Nov. 6, millions of fans around the world will simultaneously push the game’s back-end scaffolding to the limit. Any glitch, any hang-up, and the engineering team gets thrust into the spotlight.
See more details on the guys making this happen at http://www.microsoft.com/en-us/news/features/2012/oct12/10-31halo4.aspx.
See the story behind the “epic transformation in the Principality of Liechtenstein” at http://www.microsoft.com/en-us/news/features/2012/nov12/11-01HaloLiechtenstein.aspx.
For more information on Windows Azure, be sure to checkout the Windows Azure Blog at http://blogs.msdn.com/b/windowsazure/.