<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://blogs.technet.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>64 bits</title><link>http://blogs.technet.com/b/josebda/archive/2005/04/30/404353.aspx</link><description>I have been getting questions about 64-bit technologies and specifically about how applications will run on the different Windows editions. 
 I would recommend taking a look at the web site that explains the difference between the Itanium versions and</description><dc:language>en-US</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>Either 64bit mode or floating-point ? | keyongtech</title><link>http://blogs.technet.com/b/josebda/archive/2005/04/30/404353.aspx#3189737</link><pubDate>Thu, 22 Jan 2009 13:18:19 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:3189737</guid><dc:creator>Either 64bit mode or floating-point ? | keyongtech</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.keyongtech.com/1292689-either-64bit-mode-or-floating"&gt;http://www.keyongtech.com/1292689-either-64bit-mode-or-floating&lt;/a&gt;&lt;/p&gt;
&lt;img src="http://blogs.technet.com/aggbug.aspx?PostID=3189737" width="1" height="1"&gt;</description></item><item><title>FPU and MMX in x64?</title><link>http://blogs.technet.com/b/josebda/archive/2005/04/30/404353.aspx#405425</link><pubDate>Thu, 26 May 2005 23:26:08 GMT</pubDate><guid isPermaLink="false">d5e57398-b9ef-4490-9955-07cbb4e4a80d:405425</guid><dc:creator>Jose Barreto - MSFT</dc:creator><description>From: levicki&lt;br&gt;Sent: Wednesday, May 25, 2005 8:41 PM&lt;br&gt;Subject: FPU and MMX in x64?&lt;br&gt;&lt;br&gt;I have read somewhere in MSDN (perhaps it was in DDK part) that Windows x64 will not preserve state of FPU and MMX registers across context switch and that the code written to take advantage of FPU and MMX will not work. Does that still apply and if it does what is the scope? 64-bit apps, drivers, 32-bit apps or all of them?&lt;br&gt;&lt;br&gt;From: Program Manager in Visual C++ Group&lt;br&gt;Sent: Thursday, May 26, 2005 10:38 AM&lt;br&gt;&lt;br&gt;It does preserve the state.  It's the DDK page that has stale information, which I've requested it to be changed.  Let them know that the OS does preserve state of x87 and MMX registers on context switches. &lt;br&gt;&lt;br&gt;From: Software Engineer in Windows Kernel Group&lt;br&gt;Sent: Thursday, May 26, 2005 11:06 AM&lt;br&gt;&lt;br&gt;For user threads the state of legacy floating point is preserved at context switch. But it is not true for kernel threads. Kernel mode drivers can not use legacy floating point instructions. &lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.technet.com/aggbug.aspx?PostID=405425" width="1" height="1"&gt;</description></item></channel></rss>