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One of the great things about Xbox Live is that it’s a community of passionate gamers. That said, most players are polite online and know how to socially adjust to people they’re playing with. But not everyone. Part of the reason is the medium itself; it can be challenging to pick up on social cues when you’re connected online and not face-to-face in the same room.
With the new community-powered reputation model for Xbox One, the Xbox Live team wants to help you avoid the players you don’t want to play with. If you don’t want to play with cheats or jerks, you shouldn’t have to. Xbox One’s new reputation model helps expose people who aren’t fun to be around and creates real consequences for trouble-makers that harass good players.
The team is doing this by simplifying the reputation mechanism – moving from a survey option to more direct feedback, including things like “block” or “mute player” actions into the feedback model. The new model will take all of the feedback from a player’s online flow and put it in the system with an algorithm the team created and validated with a Microsoft Research Ph.D. to make sure things are fair for everyone.
The algorithm won’t penalize you for a few bad reports. Even good players might receive a few player feedback reports each month, and that’s OK. The algorithm weighs the data collected, so for instance if a dozen people suddenly reporting a single user, the system will look at a variety of factors – like if those people actually played in an online game with the person. If not, all of those player’s feedback won’t matter as much as a single person who spent 15 minutes playing with the reported person.
Read the Xbox Wire blog post for more on the new reputation system, including the green, yellow and red categories and how to keep yourself in the green.
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Steve Clarke Microsoft News Center Staff