One issue that we've seen internally is that some of our needles sometimes appear jagged on our analog gauges. If it's been a while since encountering this issue, we may not remember that gauge bitmaps need to be at least 4 pixels wide in order for the bilinear filtering (basically, antialiasing) to be applied properly.
Hopefully we'll address this issue at a core level in a future version of Flight Simulator, but in the meantime, you should be able to simply widen your needles with a line of transparent pixels on each edge and the jagged edges will disappear in-game.
I hope this helps some of you out there!
Quote" Next time I'll talk about data sharing in XML gauges, so stay tuned!"
Still tuned in -- and hopeful :)
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Hi, Am a young man of 30 yrs an IT Officer from Accra,Ghana. I am a fan of Microsoft Flight Simulator. Currently i have the MS Flight Simulator 98 version.
Great post, explained really well and I could really understand. Thank you.