Since 2005, Microsoft has been holding NGO Connection Days for international and local non-governmental organisations (NGOs) to exchange ideas on the ways technology can be used for social good.
Posted by Openness Team
Today Microsoft announced the acquisition of Mojang, the celebrated Stockholm-based game developer, and the company’s ground breaking “Minecraft” franchise.
Available across multiple platforms, “Minecraft” is one of the most popular video games in history. Fans have logged more than 2 billion hours on Xbox 360 in the past two years, and the game is the top paid app for iOS and Android in the US. Microsoft plans to continue supporting gamers across all the platforms on which it is available today: PC, iOS, Android, Xbox and PlayStation.
“Gaming is a top activity spanning devices, from PCs and consoles to tablets and mobile, with billions of hours spent each year,” said CEO Satya Nadella. “Minecraft is more than a great game franchise – it is an open world platform, driven by a vibrant community we care deeply about, and rich with new opportunities for that community and for Microsoft.”
For more on this news, check out Phil Spencer’s post on the Xbox Wire.
Use Windows PowerShell to find the path of the executable for running processes.
You know times are a-changin’ when consumers want a brick and mortar retail experience that mimics an online retail experience. Within the store environment, consumers demand the same rich product information and personalized marketing as they encounter online. The cool thing is, today that's possible.
Posted by: Kevin Sullivan, Principal Security Strategist, Trustworthy Computing
When Sam Coxwell submitted his entry to last year’s Microsoft cybersecurity essay contest, he was focused on one thing, winning. His entry “Cybercrime: Why does it pay, and what can we do about it?” centered on the future of cybersecurity policy research. It was one of 48 entries we received from students around the world researching the complexities that impact cybersecurity policy.
Today, we’re kicking off this year’s contest, the Cyberspace 2025 Essay contest. This year, we want to hear from University students who are conducting original research on how they see the future of cyberspace. The inspiration for this topic comes from our recently published paper, Cyberspace 2025: Today’s Decisions, Tomorrow’s Terrain, where we consider the impact that such factors as demographics, education, immigration, regulation, technology, collaboration, and even trade will have on the future landscape of cyberspace and cybersecurity. Additionally, the report showed that even in a borderless internet, countries and regions can be on different paths depending on policy choices. If policy makers could see into the future, could it better inform their decision making today? Microsoft believes that identifying and implementing the right public policies today, can significantly impact a country’s or region’s cyberspace tomorrow. Read more