In this episode of the IT Manager Podcast - I've stitched together 4 interviews I recorded while at the Montreal International Gaming Summit in late November. Microsoft Canada used MIGS as a launch vehicle for High Performance Computing in Canada.
In this “interview on the road” style show - we get an update on the use of HPC in the Gaming industry and talk about how it can be used to help speed up the increasingly complex game development pipeline. This episode isn't just about technology - we also take the time to talk with Ubisoft Montreal about their approach to managing a team of developers and artists who created the long awaited FarCry 2 game title.
Additional Resources
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