The Applied Games Group Blog

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  • Blog Post: Erik van der Werf on AI Techniques for the Game of Go

    Erik van der Werf came and visited the Applied Games group on November 27th/28th 2006. Erik gave a very interesting presentation with an overview of his work on computer Go. The focus of his work was on search techniques (solving 5x5 Go) and on machine learning techniques for territory and move prediction...
  • Blog Post: TrueSkill Through Time

    In December 2007, we published a paper about the application of TrueSkill to all recorded data of professional and semi-professional Chess play from 1850 to 2006. The dataset can be obtained from ChessBase . We are very happy to be able to release the F# source code that performed all these massive computations...
  • Blog Post: Silicon Minds Challenge (+ submission sample)

    On the 8th December 2007 the Silicon Minds challenge was launched at the Machine Learning and Games workshop of the NIPS conference in the picturesque Canadian ski resort of Whistler. The challenge is to push the limits of Artificial Intelligence while building a game with XNA Game Studio 2.0 ...
  • Blog Post: Reward Driven Racing in Cambridge

    I just completed my 12 week internship in the Applied Games Group. I was working with Ralf, Thore and Phil on applying model-based reinforcement learning to race car driving. This is one of the most interesting projects I've worked on. Next to my workstation I had an XBox 360 development kit hooked up...
  • Blog Post: Commercial Users of Functional Programming (CUFP) 2007

    At the beginning of this month (October) I attended and presented at the CUFP event in Freiburg, Germany. The talk was on some of the work our group has been doing over the last year using F# including the XBox 360 title Halo 3 and on predicting ad clicks for Windows Live . The slides (thanks Ralf) are...
  • Blog Post: TrueSkill in F#

    Following the publication of the F# source code for the TrueSkill Through Time paper, we have used the same inference library code to demonstrate how the original TrueSkill algorithm can be coded. In the attached source code, only the program.fs file is different to the TrueSkill through Time blog post...
  • Blog Post: 3 Days in Vancouver

    The Neural Information Processing Systems conference has just finished. There were a lot of interesting talks and posters (we spare you the entire list of talks and posters, they can be found here ). The most hands-on research could be seen in the demonstration track; a number of interesting demos included...