Sign in
The Applied Games Group Blog
New stuff directly from Microsoft Research.
Translate This Page
Translate this page
Powered by
Microsoft® Translator
Options
About
RSS for posts
RSS for comments
OK
Search Blogs
Tags
Bayesian
computer Go
Development
F#
Games
General
Machine Learning
TrueSkill
Visual Studio
Windows XP
Xbox 360
Xbox Live
XNA
Archive
Archives
August 2008
(1)
June 2008
(2)
May 2008
(3)
April 2008
(2)
March 2008
(1)
February 2008
(1)
January 2008
(1)
December 2007
(1)
October 2007
(2)
July 2007
(1)
December 2006
(2)
November 2006
(3)
October 2006
(3)
May, 2008
TechNet Blogs
>
The Applied Games Group Blog
>
May, 2008
Posts
Subscribe via RSS
Sort by:
Most Recent
|
Most Views
|
Most Comments
Excerpt View
|
Full Post View
The Applied Games Group Blog
Statically link with ILMerge
Posted
over 5 years ago
by
apg
2
Comments
Today Ralf & I were looking at ways to bundle up a bunch of .Net assemblies into a single assembly for use within our group; the goal to expose only the functionality we want and only need to reference one assembly in our projects. Enter command line...
The Applied Games Group Blog
BabyJack Inline Video Card Game
Posted
over 5 years ago
by
apg
2
Comments
Its been yet another wet and windy bank holiday weekend here in the UK, so I decided to involve the family and create a video Blackjack called BabyJack, despite the baby's name being Sean not Jack :). Just press the Play button below to pit your wits...
The Applied Games Group Blog
Lunar Lander Retro Vector XNA 2.0 Game sample written in F#
Posted
over 5 years ago
by
apg
10
Comments
While travelling to Microsoft HQ in Redmond earlier in the year for the annual TechFest event - for some fun I decided to have a go at writing a small retro game in F# using XNA 2.0 , and attached are the results. When moving over to Pacific time I usually...
Page 1 of 1 (3 items)